//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: SRR61
// Model Creator: 
// Created on: 21.07.2022 - 23:23:21
// Last changed on: 21.07.2022 - 23:23:21

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelSRR61 extends ModelGun //Same as Filename
{
    int textureX = 1024;
    int textureY = 1024;

    public ModelSRR61() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[142];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 9, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 145, 1, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 153, 1, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 161, 1, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 177, 1, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 193, 1, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 209, 1, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 257, 1, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 289, 1, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 297, 1, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 337, 1, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 345, 1, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 409, 1, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 425, 1, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 41, 1, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 441, 1, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 449, 1, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 457, 1, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 489, 1, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 505, 1, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 529, 1, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 577, 1, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 585, 1, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 593, 1, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 609, 1, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 625, 1, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 641, 1, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 657, 1, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 665, 1, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 673, 1, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 681, 1, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 737, 1, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 753, 1, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 777, 1, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 793, 1, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 809, 1, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 641, 9, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 665, 9, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 761, 9, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 681, 9, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 785, 9, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 793, 9, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 809, 9, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 833, 9, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 849, 9, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 865, 9, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 889, 9, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 897, 9, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 929, 9, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 945, 9, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 961, 9, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 1001, 9, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 73, 9, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 1009, 9, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 209, 17, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 233, 17, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 257, 17, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 281, 17, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 305, 17, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 329, 17, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 353, 17, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 385, 17, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 417, 17, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 473, 9, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 969, 9, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 449, 17, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 489, 17, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 529, 17, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 569, 17, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 617, 17, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 681, 17, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 713, 17, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 225, 17, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 737, 17, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 249, 17, textureX, textureY); // Import
        gunModel[80] = new ModelRendererTurbo(this, 273, 17, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 777, 17, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import
        gunModel[83] = new ModelRendererTurbo(this, 297, 17, textureX, textureY); // Import
        gunModel[84] = new ModelRendererTurbo(this, 81, 25, textureX, textureY); // Import
        gunModel[85] = new ModelRendererTurbo(this, 673, 25, textureX, textureY); // Import
        gunModel[86] = new ModelRendererTurbo(this, 777, 25, textureX, textureY); // Import
        gunModel[87] = new ModelRendererTurbo(this, 865, 17, textureX, textureY); // Import
        gunModel[88] = new ModelRendererTurbo(this, 433, 9, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 857, 17, textureX, textureY); // Import
        gunModel[90] = new ModelRendererTurbo(this, 881, 17, textureX, textureY); // Import
        gunModel[91] = new ModelRendererTurbo(this, 913, 17, textureX, textureY); // Import
        gunModel[92] = new ModelRendererTurbo(this, 937, 17, textureX, textureY); // Import
        gunModel[93] = new ModelRendererTurbo(this, 953, 17, textureX, textureY); // Import
        gunModel[94] = new ModelRendererTurbo(this, 977, 17, textureX, textureY); // Import
        gunModel[95] = new ModelRendererTurbo(this, 993, 17, textureX, textureY); // Import
        gunModel[96] = new ModelRendererTurbo(this, 1009, 17, textureX, textureY); // Import
        gunModel[97] = new ModelRendererTurbo(this, 481, 25, textureX, textureY); // Import
        gunModel[98] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[99] = new ModelRendererTurbo(this, 65, 33, textureX, textureY); // Import
        gunModel[100] = new ModelRendererTurbo(this, 169, 25, textureX, textureY); // Import
        gunModel[101] = new ModelRendererTurbo(this, 185, 25, textureX, textureY); // Import
        gunModel[102] = new ModelRendererTurbo(this, 201, 25, textureX, textureY); // Import
        gunModel[103] = new ModelRendererTurbo(this, 225, 25, textureX, textureY); // Import
        gunModel[104] = new ModelRendererTurbo(this, 609, 25, textureX, textureY); // Import
        gunModel[105] = new ModelRendererTurbo(this, 345, 17, textureX, textureY); // Import
        gunModel[106] = new ModelRendererTurbo(this, 881, 17, textureX, textureY); // Import
        gunModel[107] = new ModelRendererTurbo(this, 609, 33, textureX, textureY); // Import
        gunModel[108] = new ModelRendererTurbo(this, 625, 33, textureX, textureY); // Import
        gunModel[109] = new ModelRendererTurbo(this, 225, 41, textureX, textureY); // Import
        gunModel[110] = new ModelRendererTurbo(this, 241, 41, textureX, textureY); // Import
        gunModel[111] = new ModelRendererTurbo(this, 257, 41, textureX, textureY); // Import
        gunModel[112] = new ModelRendererTurbo(this, 273, 41, textureX, textureY); // Import
        gunModel[113] = new ModelRendererTurbo(this, 289, 41, textureX, textureY); // Import
        gunModel[114] = new ModelRendererTurbo(this, 305, 41, textureX, textureY); // Import
        gunModel[115] = new ModelRendererTurbo(this, 321, 41, textureX, textureY); // Import
        gunModel[116] = new ModelRendererTurbo(this, 337, 41, textureX, textureY); // Import
        gunModel[117] = new ModelRendererTurbo(this, 721, 33, textureX, textureY); // Import
        gunModel[118] = new ModelRendererTurbo(this, 881, 17, textureX, textureY); // Import
        gunModel[119] = new ModelRendererTurbo(this, 881, 17, textureX, textureY); // Import
        gunModel[120] = new ModelRendererTurbo(this, 881, 17, textureX, textureY); // Import
        gunModel[121] = new ModelRendererTurbo(this, 881, 17, textureX, textureY); // Import
        gunModel[122] = new ModelRendererTurbo(this, 881, 17, textureX, textureY); // Import
        gunModel[123] = new ModelRendererTurbo(this, 881, 17, textureX, textureY); // Import
        gunModel[124] = new ModelRendererTurbo(this, 881, 17, textureX, textureY); // Import
        gunModel[125] = new ModelRendererTurbo(this, 881, 17, textureX, textureY); // Import
        gunModel[126] = new ModelRendererTurbo(this, 881, 17, textureX, textureY); // Import
        gunModel[127] = new ModelRendererTurbo(this, 881, 17, textureX, textureY); // Import
        gunModel[128] = new ModelRendererTurbo(this, 881, 17, textureX, textureY); // Import
        gunModel[129] = new ModelRendererTurbo(this, 881, 17, textureX, textureY); // Import
        gunModel[130] = new ModelRendererTurbo(this, 881, 17, textureX, textureY); // Import
        gunModel[131] = new ModelRendererTurbo(this, 881, 17, textureX, textureY); // Import
        gunModel[132] = new ModelRendererTurbo(this, 881, 17, textureX, textureY); // Import
        gunModel[133] = new ModelRendererTurbo(this, 881, 17, textureX, textureY); // Import
        gunModel[134] = new ModelRendererTurbo(this, 881, 17, textureX, textureY); // Import
        gunModel[135] = new ModelRendererTurbo(this, 881, 17, textureX, textureY); // Import
        gunModel[136] = new ModelRendererTurbo(this, 663, 75, textureX, textureY); // Import
        gunModel[137] = new ModelRendererTurbo(this, 689, 75, textureX, textureY); // Import
        gunModel[138] = new ModelRendererTurbo(this, 639, 75, textureX, textureY); // Import
        gunModel[139] = new ModelRendererTurbo(this, 627, 77, textureX, textureY); // Import
        gunModel[140] = new ModelRendererTurbo(this, 679, 77, textureX, textureY); // Import
        gunModel[141] = new ModelRendererTurbo(this, 654, 77, textureX, textureY); // Import

        gunModel[0].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[0].setRotationPoint(-0.9F, -5F, -0.5F);
        gunModel[0].rotateAngleZ = 0.2268928F;

        gunModel[1].addBox(0F, 0F, 0F, 1, 4, 2, 0F); // Import
        gunModel[1].setRotationPoint(3F, -5F, -1F);

        gunModel[2].addShapeBox(0F, 0F, 0F, 10, 1, 3, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[2].setRotationPoint(-5F, -6F, -1.5F);

        gunModel[3].addBox(0F, 0F, 0F, 5, 3, 2, 0F); // Import
        gunModel[3].setRotationPoint(-27F, -7F, -1F);

        gunModel[4].addShapeBox(0F, 0F, 0F, 21, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[4].setRotationPoint(-2F, -10.4F, -0.5F);

        gunModel[5].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[5].setRotationPoint(3F, -5F, 0.5F);

        gunModel[6].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[6].setRotationPoint(3F, -5F, -1.5F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 3, 8, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F); // Import
        gunModel[7].setRotationPoint(-30F, -7F, -1.5F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 3, 3, 3, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[8].setRotationPoint(-30F, -10F, -1.5F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 3, 2, 2, 0F, 3.9F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 3.9F, 0.0F, 0.0F, 3.9F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 3.9F, 0.0F, 0.0F); // Import
        gunModel[9].setRotationPoint(-23F, -1F, -1F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 5, 3, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[10].setRotationPoint(-27F, -4F, -1F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 12, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[11].setRotationPoint(5F, -6F, 1F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 12, 2, 1, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[12].setRotationPoint(5F, -6F, -2F);

        gunModel[13].addShapeBox(0F, 1F, 0F, 2, 6, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F); // Import
        gunModel[13].setRotationPoint(17F, -7F, 1F);

        gunModel[14].addShapeBox(0F, 1F, 0F, 14, 1, 2, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.8F, 0.0F, 0.0F, 0.8F, 0.0F, 0.0F, 0.8F, 0.0F, -0.5F, 0.8F, 0.0F); // Import
        gunModel[14].setRotationPoint(16F, -1.5F, -1F);

        gunModel[15].addShapeBox(0F, 1F, 0F, 2, 6, 1, 0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[15].setRotationPoint(17F, -7F, -2F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 5, 2, 2, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[16].setRotationPoint(-1F, -9F, 1F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[17].setRotationPoint(-28F, -6F, -4F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F); // Import
        gunModel[18].setRotationPoint(14F, -4F, -1F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F); // Import
        gunModel[19].setRotationPoint(20.5F, -1.5F, -0.5F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F); // Import
        gunModel[20].setRotationPoint(22.5F, -1.5F, -0.5F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F); // Import
        gunModel[21].setRotationPoint(24.5F, -1.5F, -0.5F);

        gunModel[22].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F); // Import
        gunModel[22].setRotationPoint(26.5F, -1.5F, -0.5F);

        gunModel[23].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[23].setRotationPoint(-27F, 3.5F, -1F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 6, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[24].setRotationPoint(-3F, -2F, -1F);

        gunModel[25].addShapeBox(0F, 0F, 0F, 21, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[25].setRotationPoint(-2F, -10F, -1F);

        gunModel[26].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        gunModel[26].setRotationPoint(-27F, -1.5F, 1F);

        gunModel[27].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[27].setRotationPoint(-27F, -1.5F, -2F);

        gunModel[28].addShapeBox(0F, 0F, 0F, 4, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        gunModel[28].setRotationPoint(-28F, -6.5F, 1F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 4, 3, 1, 0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[29].setRotationPoint(-28F, -6.5F, -2F);

        gunModel[30].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F); // Import
        gunModel[30].setRotationPoint(-27F, 1F, -1F);

        gunModel[31].addShapeBox(0F, 0F, 0F, 2, 4, 2, 0F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F, -0.3F, 0.0F, -0.3F); // Import
        gunModel[31].setRotationPoint(-27F, 1F, -1F);

        gunModel[32].addBox(0F, 0F, 0F, 2, 1, 1, 0F); // Import
        gunModel[32].setRotationPoint(31F, -10.5F, -0.5F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F); // Import
        gunModel[33].setRotationPoint(31F, -10.5F, 0.5F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[34].setRotationPoint(31F, -10.5F, -1.5F);

        gunModel[35].addBox(0F, 0F, 0F, 4, 1, 2, 0F); // Import
        gunModel[35].setRotationPoint(-1F, -5.5F, -1F);

        gunModel[36].addBox(0F, 0F, 0F, 4, 2, 6, 0F); // Import
        gunModel[36].setRotationPoint(-28F, -6F, -3F);

        gunModel[37].addBox(0F, 0F, 0F, 8, 2, 2, 0F); // Import
        gunModel[37].setRotationPoint(-4F, -6F, 1.5F);

        gunModel[38].addShapeBox(0F, 1F, 0F, 5, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F); // Import
        gunModel[38].setRotationPoint(30F, -7F, 1F);

        gunModel[39].addShapeBox(0F, 1F, 0F, 5, 2, 1, 0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[39].setRotationPoint(30F, -7F, -2F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 5, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[40].setRotationPoint(30F, -6F, -1F);

        gunModel[41].addBox(0F, 0F, 0F, 8, 2, 2, 0F); // Import
        gunModel[41].setRotationPoint(-4F, -6F, -3.5F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 5, 6, 2, 0F, 0.0F, 0.0F, 0.0F, -0.7F, -1.0F, 0.0F, -0.7F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, -0.3F, 0.0F, -3.7F, 0.0F, 0.0F, -3.7F, 0.0F, 0.0F, 4.0F, -0.3F, 0.0F); // Import
        gunModel[42].setRotationPoint(-7F, -2.5F, -1F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 7, 2, 2, 0F, 0.0F, 0.3F, 0.0F, -1.7F, 0.0F, 0.0F, -1.7F, 0.0F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, -1.0F, 0.0F, -2.2F, 0.0F, 0.0F, -2.2F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[43].setRotationPoint(-11F, 3.5F, -1F);

        gunModel[44].addShapeBox(0F, 0F, 0F, 4, 4, 2, 0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 1.0F, 0.0F, -2.0F, 1.0F, 0.0F, 2.0F, 0.0F, 0.0F); // Import
        gunModel[44].setRotationPoint(-5F, -6.5F, -1F);

        gunModel[45].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[45].setRotationPoint(-3F, -4.5F, -1F);

        gunModel[46].addShapeBox(0F, 0F, 0F, 5, 6, 1, 0F, 0.0F, 0.0F, 0.0F, -0.7F, -1.0F, 0.0F, -1.0F, -1.0F, -0.6F, -0.5F, 0.0F, -0.6F, 4.0F, -0.3F, 0.0F, -3.7F, 0.0F, 0.0F, -4.0F, 0.0F, -0.6F, 3.5F, -0.3F, -0.6F); // Import
        gunModel[46].setRotationPoint(-7F, -2.5F, 1F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 7, 2, 1, 0F, 0.0F, 0.3F, 0.0F, -1.7F, 0.0F, 0.0F, -2.0F, 0.0F, -0.6F, -0.5F, 0.3F, -0.6F, 0.0F, -1.0F, 0.0F, -2.2F, 0.0F, 0.0F, -2.5F, 0.0F, -0.6F, -0.5F, -1.0F, -0.6F); // Import
        gunModel[47].setRotationPoint(-11F, 3.5F, 1F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 4, 4, 1, 0F, 2.0F, 0.0F, 0.0F, -1.7F, 0.0F, 0.0F, -2.0F, 0.0F, -0.6F, 1.5F, 0.0F, -0.6F, 2.0F, 0.0F, 0.0F, -1.7F, 1.0F, 0.0F, -2.0F, 1.0F, -0.6F, 1.5F, 0.0F, -0.6F); // Import
        gunModel[48].setRotationPoint(-5F, -6.5F, 1F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 5, 6, 1, 0F, -0.5F, 0.0F, -0.6F, -1.0F, -1.0F, -0.6F, -0.7F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.5F, -0.3F, -0.6F, -4.0F, 0.0F, -0.6F, -3.7F, 0.0F, 0.0F, 4.0F, -0.3F, 0.0F); // Import
        gunModel[49].setRotationPoint(-7F, -2.5F, -2F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 7, 2, 1, 0F, -0.5F, 0.3F, -0.6F, -2.0F, 0.0F, -0.6F, -1.7F, 0.0F, 0.0F, 0.0F, 0.3F, 0.0F, -0.5F, -1.0F, -0.6F, -2.5F, 0.0F, -0.6F, -2.2F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[50].setRotationPoint(-11F, 3.5F, -2F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 4, 4, 1, 0F, 1.5F, 0.0F, -0.6F, -2.0F, 0.0F, -0.6F, -1.7F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 1.5F, 0.0F, -0.6F, -2.0F, 1.0F, -0.6F, -1.7F, 1.0F, 0.0F, 2.0F, 0.0F, 0.0F); // Import
        gunModel[51].setRotationPoint(-5F, -6.5F, -2F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 2, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[52].setRotationPoint(17F, -6F, -3.5F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 5, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[53].setRotationPoint(30F, -4F, -1F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 5, 3, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.3F, 0.0F, -2.8F, 0.3F, 0.0F, -2.8F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F); // Import
        gunModel[54].setRotationPoint(30F, -2F, -1F);

        gunModel[55].addShapeBox(0F, 1F, 0F, 3, 1, 2, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[55].setRotationPoint(16F, -2.5F, -1F);

        gunModel[56].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F); // Import
        gunModel[56].setRotationPoint(28.5F, -1.5F, -0.5F);

        gunModel[57].addShapeBox(0F, 0F, 0F, 1, 3, 3, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.6F, 0.0F, -0.5F, -0.6F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[57].setRotationPoint(5F, -4F, -1.5F);

        gunModel[58].addShapeBox(0F, 0F, 0F, 2, 5, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[58].setRotationPoint(17F, -6F, -1F);

        gunModel[59].addShapeBox(0F, 0F, -2F, 5, 4, 4, 0F, 0.0F, -1.2F, -0.2F, 0.0F, -1.2F, -0.2F, 0.0F, -1.2F, -0.2F, 0.0F, -1.2F, -0.2F, 0.0F, -1.2F, -0.2F, 0.0F, -1.2F, -0.2F, 0.0F, -1.2F, -0.2F, 0.0F, -1.2F, -0.2F); // Import
        gunModel[59].setRotationPoint(-2F, -9.5F, 0F);

        gunModel[60].addShapeBox(0F, 0F, -2F, 5, 4, 4, 0F, 0.0F, -2.8F, -0.2F, 0.0F, -2.8F, -0.2F, 0.0F, -2.8F, -0.2F, 0.0F, -2.8F, -0.2F, 0.0F, -0.2F, -1.2F, 0.0F, -0.2F, -1.2F, 0.0F, -0.2F, -1.2F, 0.0F, -0.2F, -1.2F); // Import
        gunModel[60].setRotationPoint(-2F, -9.5F, 0F);

        gunModel[61].addShapeBox(0F, 0F, -2F, 5, 4, 4, 0F, 0.0F, -0.2F, -1.2F, 0.0F, -0.2F, -1.2F, 0.0F, -0.2F, -1.2F, 0.0F, -0.2F, -1.2F, 0.0F, -2.8F, -0.2F, 0.0F, -2.8F, -0.2F, 0.0F, -2.8F, -0.2F, 0.0F, -2.8F, -0.2F); // Import
        gunModel[61].setRotationPoint(-2F, -9.5F, 0F);

        gunModel[62].addShapeBox(0F, 0F, -2F, 5, 4, 4, 0F, 0.0F, -1.2F, -0.2F, 0.0F, -1.2F, -0.2F, 0.0F, -1.2F, -0.2F, 0.0F, -1.2F, -0.2F, 0.0F, -1.2F, -0.2F, 0.0F, -1.2F, -0.2F, 0.0F, -1.2F, -0.2F, 0.0F, -1.2F, -0.2F); // Import
        gunModel[62].setRotationPoint(14F, -9.5F, 0F);

        gunModel[63].addShapeBox(0F, 0F, -2F, 5, 4, 4, 0F, 0.0F, -0.2F, -1.2F, 0.0F, -0.2F, -1.2F, 0.0F, -0.2F, -1.2F, 0.0F, -0.2F, -1.2F, 0.0F, -2.8F, -0.2F, 0.0F, -2.8F, -0.2F, 0.0F, -2.8F, -0.2F, 0.0F, -2.8F, -0.2F); // Import
        gunModel[63].setRotationPoint(14F, -9.5F, 0F);

        gunModel[64].addShapeBox(0F, 0F, -2F, 5, 4, 4, 0F, 0.0F, -2.8F, -0.2F, 0.0F, -2.8F, -0.2F, 0.0F, -2.8F, -0.2F, 0.0F, -2.8F, -0.2F, 0.0F, -0.2F, -1.2F, 0.0F, -0.2F, -1.2F, 0.0F, -0.2F, -1.2F, 0.0F, -0.2F, -1.2F); // Import
        gunModel[64].setRotationPoint(14F, -9.5F, 0F);

        gunModel[65].addShapeBox(0F, 0F, -2F, 11, 4, 4, 0F, 0.0F, -1.2F, -3.2F, 0.0F, -1.2F, -3.2F, 0.0F, -1.2F, -0.2F, 0.0F, -1.2F, -0.2F, 0.0F, -1.2F, -3.2F, 0.0F, -1.2F, -3.2F, 0.0F, -1.2F, -0.2F, 0.0F, -1.2F, -0.2F); // Import
        gunModel[65].setRotationPoint(3F, -9.5F, 0F);

        gunModel[66].addShapeBox(0F, 0F, -2F, 11, 4, 4, 0F, 0.0F, -2.8F, -0.2F, 0.0F, -2.8F, -0.2F, 0.0F, -2.8F, -0.2F, 0.0F, -2.8F, -0.2F, 0.0F, -0.2F, -1.2F, 0.0F, -0.2F, -1.2F, 0.0F, -0.2F, -1.2F, 0.0F, -0.2F, -1.2F); // Import
        gunModel[66].setRotationPoint(3F, -9.5F, 0F);

        gunModel[67].addShapeBox(0F, 0F, -2F, 11, 4, 4, 0F, 0.0F, -0.2F, -2.0F, 0.0F, -0.2F, -2.0F, 0.0F, -0.2F, -1.2F, 0.0F, -0.2F, -1.2F, 0.0F, -2.8F, -3.2F, 0.0F, -2.8F, -3.2F, 0.0F, -2.8F, -0.2F, 0.0F, -2.8F, -0.2F); // Import
        gunModel[67].setRotationPoint(3F, -9.5F, 0F);

        gunModel[68].addShapeBox(0F, 0F, -2F, 1, 4, 4, 0F, 0.0F, -0.2F, -1.2F, 0.0F, -0.2F, -1.2F, 0.0F, -0.2F, -2.0F, 0.0F, -0.2F, -2.0F, 0.0F, -3.4F, -0.8F, 0.0F, -2.8F, -0.2F, 0.0F, -2.8F, -3.2F, 0.0F, -3.4F, -2.6F); // Import
        gunModel[68].setRotationPoint(13F, -9.5F, 0F);

        gunModel[69].addShapeBox(0F, 0F, -2F, 1, 4, 4, 0F, 0.0F, -0.2F, -1.2F, 0.0F, -0.2F, -1.2F, 0.0F, -0.2F, -2.0F, 0.0F, -0.2F, -2.0F, 0.0F, -2.8F, -0.2F, 0.0F, -3.4F, -0.8F, 0.0F, -3.4F, -2.6F, 0.0F, -2.8F, -3.2F); // Import
        gunModel[69].setRotationPoint(3F, -9.5F, 0F);

        gunModel[70].addShapeBox(0F, 0F, -2F, 9, 4, 4, 0F, 0.0F, -0.2F, -1.2F, 0.0F, -0.2F, -1.2F, 0.0F, -0.2F, -2.0F, 0.0F, -0.2F, -2.0F, 0.0F, -3.4F, -0.8F, 0.0F, -3.4F, -0.8F, 0.0F, -3.4F, -2.6F, 0.0F, -3.4F, -2.6F); // Import
        gunModel[70].setRotationPoint(4F, -9.5F, 0F);

        gunModel[71].addShapeBox(0F, 0F, 0F, 14, 1, 2, 0F, 0.0F, -0.7F, -0.1F, 0.0F, -0.7F, -0.1F, 0.0F, -0.7F, -0.1F, 0.0F, -0.7F, -0.1F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F); // Import
        gunModel[71].setRotationPoint(-29F, -11.25F, -1F);

        gunModel[72].addShapeBox(0F, 0F, 0F, 6, 3, 2, 0F, 0.0F, 0.5F, 1.0F, 1.8F, 0.5F, 1.0F, 1.8F, 0.5F, -1.7F, 0.0F, 0.5F, -1.7F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, -1.7F, 0.0F, -0.5F, -1.7F); // Import
        gunModel[72].setRotationPoint(-29F, -9.25F, -1F);

        gunModel[73].addShapeBox(0F, 0F, 0F, 6, 2, 2, 0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, -1.7F, 0.0F, 0.5F, -1.7F, -2.1F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, -1.7F, -2.1F, -0.5F, -1.7F); // Import
        gunModel[73].setRotationPoint(-29F, -6.25F, -1F);

        gunModel[74].addShapeBox(0F, 0F, 0F, 14, 3, 2, 0F, 0.0F, 0.5F, -1.7F, 0.0F, 0.5F, -1.7F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, -0.5F, -1.7F, 0.0F, -0.5F, -1.7F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F); // Import
        gunModel[74].setRotationPoint(-29F, -9.25F, -1F);

        gunModel[75].addShapeBox(0F, 0F, 0F, 10, 2, 2, 0F, 0.0F, 0.5F, -1.7F, 0.0F, 0.5F, -1.7F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, -2.1F, -0.5F, -1.7F, -2.1F, -0.5F, -1.7F, -2.1F, -0.5F, 1.0F, -2.1F, -0.5F, 1.0F); // Import
        gunModel[75].setRotationPoint(-29F, -6.25F, -1F);

        gunModel[76].addShapeBox(0F, 0F, 0F, 7, 2, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[76].setRotationPoint(-4F, -7F, 1.5F);

        gunModel[77].addShapeBox(0F, 0F, 0F, 4, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        gunModel[77].setRotationPoint(-28F, -6F, 3F);

        gunModel[78].addShapeBox(0F, 0F, 0F, 7, 2, 1, 0F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[78].setRotationPoint(-4F, -7F, -2.5F);

        gunModel[79].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[79].setRotationPoint(17F, -7F, 1.5F);

        gunModel[80].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[80].setRotationPoint(17F, -7F, -2.5F);

        gunModel[81].addShapeBox(0F, 0F, 0F, 35, 1, 2, 0F, 0.0F, 0.4F, 0.0F, 0.0F, 0.4F, 0.0F, -0.4F, 0.05F, -0.75F, -0.4F, 0.05F, -0.75F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, -0.4F, -0.05F, -0.75F, -0.4F, -0.05F, -0.75F); // Import
        gunModel[81].setRotationPoint(-29F, -5.5F, 2F);

        gunModel[82].addShapeBox(0F, 0F, 0F, 35, 1, 2, 0F, -0.4F, 0.05F, -0.75F, -0.4F, 0.05F, -0.75F, 0.0F, 0.4F, 0.0F, 0.0F, 0.4F, 0.0F, -0.4F, -0.05F, -0.75F, -0.4F, -0.05F, -0.75F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F); // Import
        gunModel[82].setRotationPoint(-29F, -5.5F, -4F);

        gunModel[83].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[83].setRotationPoint(-3F, -3.5F, -1F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 42, 1, 1, 0F, 0.0F, 1.0F, 0.3F, -6.0F, 1.0F, 0.3F, -6.0F, 1.0F, 0.3F, 0.0F, 1.0F, 0.3F, 0.0F, -0.8F, 1.5F, -6.0F, -0.8F, 1.5F, -6.0F, -0.8F, 1.5F, 0.0F, -0.8F, 1.5F); // Import
        gunModel[84].setRotationPoint(20F, -8.5F, -0.5F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 42, 1, 1, 0F, 0.0F, -0.8F, 1.5F, -6.0F, -0.8F, 1.5F, -6.0F, -0.8F, 1.5F, 0.0F, -0.8F, 1.5F, 0.0F, 1.0F, 0.3F, -6.0F, 1.0F, 0.3F, -6.0F, 1.0F, 0.3F, 0.0F, 1.0F, 0.3F); // Import
        gunModel[85].setRotationPoint(20F, -7.5F, -0.5F);

        gunModel[86].addShapeBox(0F, 0F, 0F, 42, 1, 1, 0F, 0.0F, 0.3F, 1.5F, -6.0F, 0.3F, 1.5F, -6.0F, 0.3F, 1.5F, 0.0F, 0.3F, 1.5F, 0.0F, 0.3F, 1.5F, -6.0F, 0.3F, 1.5F, -6.0F, 0.3F, 1.5F, 0.0F, 0.3F, 1.5F); // Import
        gunModel[86].setRotationPoint(20F, -8F, -0.5F);

        gunModel[87].addShapeBox(0F, 0F, -2.5F, 2, 3, 5, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[87].setRotationPoint(19F, -9F, 0F);

        gunModel[88].addShapeBox(0F, 0F, -1.5F, 2, 1, 3, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F); // Import
        gunModel[88].setRotationPoint(19F, -10F, 0F);

        gunModel[89].addShapeBox(0F, 0F, -1.5F, 2, 1, 3, 0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[89].setRotationPoint(19F, -6F, 0F);

        gunModel[90].addShapeBox(0F, 0F, -2.5F, 5, 3, 5, 0F, 0.0F, -0.7F, -0.2F, 0.0F, -0.7F, -0.2F, 0.0F, -0.7F, -0.2F, 0.0F, -0.7F, -0.2F, 0.0F, -0.7F, -0.2F, 0.0F, -0.7F, -0.2F, 0.0F, -0.7F, -0.2F, 0.0F, -0.7F, -0.2F); // Import
        gunModel[90].setRotationPoint(30F, -9F, 0F);

        gunModel[91].addShapeBox(0F, 0F, -1.5F, 5, 1, 3, 0F, 0.0F, -0.2F, -0.7F, 0.0F, -0.2F, -0.7F, 0.0F, -0.2F, -0.7F, 0.0F, -0.2F, -0.7F, 0.0F, 0.7F, 0.8F, 0.0F, 0.7F, 0.8F, 0.0F, 0.7F, 0.8F, 0.0F, 0.7F, 0.8F); // Import
        gunModel[91].setRotationPoint(30F, -10F, 0F);

        gunModel[92].addShapeBox(0F, 0F, -1.5F, 5, 1, 3, 0F, 0.0F, 0.7F, 0.8F, 0.0F, 0.7F, 0.8F, 0.0F, 0.7F, 0.8F, 0.0F, 0.7F, 0.8F, 0.0F, -0.2F, -0.7F, 0.0F, -0.2F, -0.7F, 0.0F, -0.2F, -0.7F, 0.0F, -0.2F, -0.7F); // Import
        gunModel[92].setRotationPoint(30F, -6F, 0F);

        gunModel[93].addShapeBox(0F, 0F, -2.5F, 3, 3, 5, 0F, 0.0F, -0.7F, -0.2F, 0.0F, -0.7F, -0.2F, 0.0F, -0.7F, -0.2F, 0.0F, -0.7F, -0.2F, 0.0F, -0.7F, -0.2F, 0.0F, -0.7F, -0.2F, 0.0F, -0.7F, -0.2F, 0.0F, -0.7F, -0.2F); // Import
        gunModel[93].setRotationPoint(51.5F, -9F, 0F);

        gunModel[94].addShapeBox(0F, 0F, -1.5F, 3, 1, 3, 0F, 0.0F, -0.2F, -0.7F, 0.0F, -0.2F, -0.7F, 0.0F, -0.2F, -0.7F, 0.0F, -0.2F, -0.7F, 0.0F, 0.7F, 0.8F, 0.0F, 0.7F, 0.8F, 0.0F, 0.7F, 0.8F, 0.0F, 0.7F, 0.8F); // Import
        gunModel[94].setRotationPoint(51.5F, -10F, 0F);

        gunModel[95].addShapeBox(0F, 0F, -1.5F, 3, 1, 3, 0F, 0.0F, 0.7F, 0.8F, 0.0F, 0.7F, 0.8F, 0.0F, 0.7F, 0.8F, 0.0F, 0.7F, 0.8F, 0.0F, -0.2F, -0.7F, 0.0F, -0.2F, -0.7F, 0.0F, -0.2F, -0.7F, 0.0F, -0.2F, -0.7F); // Import
        gunModel[95].setRotationPoint(51.5F, -6F, 0F);

        gunModel[96].addShapeBox(0F, 0F, -1.5F, 3, 1, 3, 0F, 0.0F, 0.2F, -0.7F, 0.0F, 0.2F, -0.7F, 0.0F, 0.2F, -0.7F, 0.0F, 0.2F, -0.7F, 0.0F, 0.1F, -0.7F, 0.0F, 0.1F, -0.7F, 0.0F, 0.1F, -0.7F, 0.0F, 0.1F, -0.7F); // Import
        gunModel[96].setRotationPoint(51.5F, -5F, 0F);

        gunModel[97].addShapeBox(0F, 0F, 0F, 27, 2, 2, 0F, 0.0F, -1.5F, 0.3F, 0.0F, -1.5F, 0.3F, 0.0F, -1.5F, 0.3F, 0.0F, -1.5F, 0.3F, 0.0F, 0.3F, -0.5F, 0.0F, 0.3F, -0.5F, 0.0F, 0.3F, -0.5F, 0.0F, 0.3F, -0.5F); // Import
        gunModel[97].setRotationPoint(55F, -8.5F, -1F);

        gunModel[98].addShapeBox(0F, 0F, 0F, 27, 2, 2, 0F, 0.0F, -0.5F, 0.3F, 0.0F, -0.5F, 0.3F, 0.0F, -0.5F, 0.3F, 0.0F, -0.5F, 0.3F, 0.0F, -0.5F, 0.3F, 0.0F, -0.5F, 0.3F, 0.0F, -0.5F, 0.3F, 0.0F, -0.5F, 0.3F); // Import
        gunModel[98].setRotationPoint(55F, -8.5F, -1F);

        gunModel[99].addShapeBox(0F, 0F, 0F, 27, 2, 2, 0F, 0.0F, 0.3F, -0.5F, 0.0F, 0.3F, -0.5F, 0.0F, 0.3F, -0.5F, 0.0F, 0.3F, -0.5F, 0.0F, -1.5F, 0.3F, 0.0F, -1.5F, 0.3F, 0.0F, -1.5F, 0.3F, 0.0F, -1.5F, 0.3F); // Import
        gunModel[99].setRotationPoint(55F, -8.5F, -1F);

        gunModel[100].addShapeBox(0F, 0F, -2.5F, 2, 3, 5, 0F, 0.0F, -0.7F, -0.2F, 0.0F, -0.7F, -0.2F, 0.0F, -0.7F, -0.2F, 0.0F, -0.7F, -0.2F, 0.0F, -0.7F, -0.2F, 0.0F, -0.7F, -0.2F, 0.0F, -0.7F, -0.2F, 0.0F, -0.7F, -0.2F); // Import
        gunModel[100].setRotationPoint(23F, -9F, 0F);

        gunModel[101].addShapeBox(0F, 0F, -1.5F, 2, 1, 3, 0F, 0.0F, -0.2F, -0.7F, 0.0F, -0.2F, -0.7F, 0.0F, -0.2F, -0.7F, 0.0F, -0.2F, -0.7F, 0.0F, 0.7F, 0.8F, 0.0F, 0.7F, 0.8F, 0.0F, 0.7F, 0.8F, 0.0F, 0.7F, 0.8F); // Import
        gunModel[101].setRotationPoint(23F, -10F, 0F);

        gunModel[102].addShapeBox(0F, 0F, -1.5F, 2, 1, 3, 0F, 0.0F, 0.7F, 0.8F, 0.0F, 0.7F, 0.8F, 0.0F, 0.7F, 0.8F, 0.0F, 0.7F, 0.8F, 0.0F, -0.2F, -0.7F, 0.0F, -0.2F, -0.7F, 0.0F, -0.2F, -0.7F, 0.0F, -0.2F, -0.7F); // Import
        gunModel[102].setRotationPoint(23F, -6F, 0F);

        gunModel[103].addShapeBox(0F, 0F, -1.5F, 2, 1, 3, 0F, 0.0F, 0.2F, -0.7F, 0.0F, 0.2F, -0.7F, 0.0F, 0.2F, -0.7F, 0.0F, 0.2F, -0.7F, 0.0F, 0.1F, -0.7F, 0.0F, 0.1F, -0.7F, 0.0F, 0.1F, -0.7F, 0.0F, 0.1F, -0.7F); // Import
        gunModel[103].setRotationPoint(23F, -5F, 0F);

        gunModel[104].addShapeBox(0F, 0F, 0F, 21, 1, 1, 0F, 0.0F, -0.8F, 0.2F, 0.0F, -0.8F, 0.2F, 0.0F, -0.8F, 0.2F, 0.0F, -0.8F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F); // Import
        gunModel[104].setRotationPoint(-2F, -11.3F, -0.5F);

        gunModel[105].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F); // Import
        gunModel[105].setRotationPoint(-2F, -11.5F, -0.5F);

        gunModel[106].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F); // Import
        gunModel[106].setRotationPoint(0F, -11.5F, -0.5F);

        gunModel[107].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.7F, 1.0F, -0.2F, -0.5F, 0.8F, -0.2F, -0.5F, 0.8F, -0.1F, -0.7F, 1.0F, -0.1F, 0.5F, 0.2F, -0.2F, 0.3F, 0.0F, -0.2F, 0.3F, 0.0F, -0.1F, 0.5F, 0.2F); // Import
        gunModel[107].setRotationPoint(63F, -7.5F, -0.5F);

        gunModel[108].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, 0.2F, 1.0F, -0.2F, 0.0F, 0.8F, -0.2F, 0.0F, 0.8F, -0.1F, 0.2F, 1.0F, -0.1F, 0.2F, 1.0F, -0.2F, 0.0F, 0.8F, -0.2F, 0.0F, 0.8F, -0.1F, 0.2F, 1.0F); // Import
        gunModel[108].setRotationPoint(63F, -8F, -0.5F);

        gunModel[109].addShapeBox(0F, 0F, -1.5F, 2, 3, 3, 0F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, -2.2F, -1.1F, 0.0F, -2.2F, -1.1F, 0.0F, -2.2F, -1.1F, 0.0F, -2.2F, -1.1F); // Import
        gunModel[109].setRotationPoint(61.1F, -9F, 0F);

        gunModel[110].addShapeBox(0F, 0F, -1.5F, 2, 3, 3, 0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -1.1F, -2.2F, 0.0F, -1.1F, -2.2F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -1.1F, -2.2F, 0.0F, -1.1F, -2.2F); // Import
        gunModel[110].setRotationPoint(61.1F, -9F, 0F);

        gunModel[111].addShapeBox(0F, 0F, -1.5F, 2, 3, 3, 0F, 0.0F, -2.2F, 0.0F, 0.0F, -2.2F, 0.0F, 0.0F, -1.9F, -2.2F, 0.0F, -1.9F, -2.2F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, -0.8F, -1.9F, 0.0F, -0.8F, -1.9F); // Import
        gunModel[111].setRotationPoint(61.1F, -9F, 0F);

        gunModel[112].addShapeBox(0F, 0F, -1.5F, 2, 3, 3, 0F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, -0.8F, -1.9F, 0.0F, -0.8F, -1.9F, 0.0F, -2.2F, 0.0F, 0.0F, -2.2F, 0.0F, 0.0F, -1.9F, -2.2F, 0.0F, -1.9F, -2.2F); // Import
        gunModel[112].setRotationPoint(61.1F, -9F, 0F);

        gunModel[113].addShapeBox(0F, 0F, -1.5F, 2, 3, 3, 0F, 0.0F, -1.1F, -2.2F, 0.0F, -1.1F, -2.2F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -1.1F, -2.2F, 0.0F, -1.1F, -2.2F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F); // Import
        gunModel[113].setRotationPoint(61.1F, -9F, 0F);

        gunModel[114].addShapeBox(0F, 0F, -1.5F, 2, 3, 3, 0F, 0.0F, -1.9F, -2.2F, 0.0F, -1.9F, -2.2F, 0.0F, -2.2F, 0.0F, 0.0F, -2.2F, 0.0F, 0.0F, -0.8F, -1.9F, 0.0F, -0.8F, -1.9F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F); // Import
        gunModel[114].setRotationPoint(61.1F, -9F, 0F);

        gunModel[115].addShapeBox(0F, 0F, -1.5F, 2, 3, 3, 0F, 0.0F, -0.8F, -1.9F, 0.0F, -0.8F, -1.9F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, -1.9F, -2.2F, 0.0F, -1.9F, -2.2F, 0.0F, -2.2F, 0.0F, 0.0F, -2.2F, 0.0F); // Import
        gunModel[115].setRotationPoint(61.1F, -9F, 0F);

        gunModel[116].addShapeBox(0F, 0F, -1.5F, 2, 3, 3, 0F, 0.0F, -2.2F, -1.1F, 0.0F, -2.2F, -1.1F, 0.0F, -2.2F, -1.1F, 0.0F, -2.2F, -1.1F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F); // Import
        gunModel[116].setRotationPoint(61.1F, -9F, 0F);

        gunModel[117].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, 0.5F, 0.2F, -0.2F, 0.3F, 0.0F, -0.2F, 0.3F, 0.0F, -0.1F, 0.5F, 0.2F, -0.1F, -0.7F, 1.0F, -0.2F, -0.5F, 0.8F, -0.2F, -0.5F, 0.8F, -0.1F, -0.7F, 1.0F); // Import
        gunModel[117].setRotationPoint(63F, -8.5F, -0.5F);

        gunModel[118].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F); // Import
        gunModel[118].setRotationPoint(1F, -11.5F, -0.5F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F); // Import
        gunModel[119].setRotationPoint(2F, -11.5F, -0.5F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F); // Import
        gunModel[120].setRotationPoint(3F, -11.5F, -0.5F);

        gunModel[121].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F); // Import
        gunModel[121].setRotationPoint(4F, -11.5F, -0.5F);

        gunModel[122].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F); // Import
        gunModel[122].setRotationPoint(5F, -11.5F, -0.5F);

        gunModel[123].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F); // Import
        gunModel[123].setRotationPoint(6F, -11.5F, -0.5F);

        gunModel[124].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F); // Import
        gunModel[124].setRotationPoint(7F, -11.5F, -0.5F);

        gunModel[125].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F); // Import
        gunModel[125].setRotationPoint(8F, -11.5F, -0.5F);

        gunModel[126].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F); // Import
        gunModel[126].setRotationPoint(9F, -11.5F, -0.5F);

        gunModel[127].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F); // Import
        gunModel[127].setRotationPoint(10F, -11.5F, -0.5F);

        gunModel[128].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F); // Import
        gunModel[128].setRotationPoint(11F, -11.5F, -0.5F);

        gunModel[129].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F); // Import
        gunModel[129].setRotationPoint(12F, -11.5F, -0.5F);

        gunModel[130].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F); // Import
        gunModel[130].setRotationPoint(13F, -11.5F, -0.5F);

        gunModel[131].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F); // Import
        gunModel[131].setRotationPoint(14F, -11.5F, -0.5F);

        gunModel[132].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F); // Import
        gunModel[132].setRotationPoint(15F, -11.5F, -0.5F);

        gunModel[133].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F); // Import
        gunModel[133].setRotationPoint(16F, -11.5F, -0.5F);

        gunModel[134].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F); // Import
        gunModel[134].setRotationPoint(17F, -11.5F, -0.5F);

        gunModel[135].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F); // Import
        gunModel[135].setRotationPoint(18F, -11.5F, -0.5F);

        gunModel[136].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0.0F, 0.4F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.4F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.6F, 0.0F, 0.0F, 0.6F, 0.0F, 0.0F, 0.2F, 0.0F); // Import
        gunModel[136].setRotationPoint(-9.6F, 4F, -2.5F);

        gunModel[137].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 0.0F, 0.1F, 0.0F, 0.9F, -0.7F, -1.0F, 0.9F, -0.7F, -1.0F, 0.0F, 0.1F, 0.0F, 0.0F, 0.6F, 0.0F, 0.6F, 0.6F, -1.0F, 0.6F, 0.6F, -1.0F, 0.0F, 0.6F, 0.0F); // Import
        gunModel[137].setRotationPoint(-7.6F, 4F, -2.5F);

        gunModel[138].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, 1.0F, 0.4F, -1.0F, 0.0F, 0.4F, 0.0F, 0.0F, 0.4F, 0.0F, 1.0F, 0.4F, -1.0F, 1.4F, -0.4F, -1.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 1.4F, -0.4F, -1.0F); // Import
        gunModel[138].setRotationPoint(-11.6F, 4F, -2.5F);

        gunModel[139].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0.0F, 0.8F, 0.0F, 0.0F, 0.4F, 0.0F, 0.0F, 0.4F, 0.0F, 0.0F, 0.8F, 0.0F, 0.0F, -0.6F, -0.6F, 0.0F, -0.2F, -0.6F, 0.0F, -0.2F, -0.6F, 0.0F, -0.6F, -0.6F); // Import
        gunModel[139].setRotationPoint(-9.6F, 6F, -1.5F);

        gunModel[140].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.6F, 1.3F, -0.6F, 0.0F, 0.8F, 0.0F, 0.0F, 0.8F, 0.0F, 0.6F, 1.3F, -0.6F, 0.0F, -1.0F, -0.9F, 0.0F, -0.6F, -0.6F, 0.0F, -0.6F, -0.6F, 0.0F, -1.0F, -0.9F); // Import
        gunModel[140].setRotationPoint(-10.6F, 6F, -1.5F);

        gunModel[141].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.4F, 0.0F, 0.3F, 0.4F, -0.3F, 0.3F, 0.4F, -0.3F, 0.0F, 0.4F, 0.0F, 0.0F, -0.2F, -0.6F, -0.3F, -0.4F, -0.9F, -0.3F, -0.3F, -0.9F, 0.0F, -0.2F, -0.6F); // Import
        gunModel[141].setRotationPoint(-7.6F, 6F, -1.5F);


        defaultBarrelModel = new ModelRendererTurbo[15];
        defaultBarrelModel[0] = new ModelRendererTurbo(this, 913, 9, textureX, textureY); // Import
        defaultBarrelModel[1] = new ModelRendererTurbo(this, 921, 9, textureX, textureY); // Import
        defaultBarrelModel[2] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Import
        defaultBarrelModel[3] = new ModelRendererTurbo(this, 17, 41, textureX, textureY); // Import
        defaultBarrelModel[4] = new ModelRendererTurbo(this, 33, 41, textureX, textureY); // Import
        defaultBarrelModel[5] = new ModelRendererTurbo(this, 57, 41, textureX, textureY); // Import
        defaultBarrelModel[6] = new ModelRendererTurbo(this, 81, 41, textureX, textureY); // Import
        defaultBarrelModel[7] = new ModelRendererTurbo(this, 97, 41, textureX, textureY); // Import
        defaultBarrelModel[8] = new ModelRendererTurbo(this, 121, 41, textureX, textureY); // Import
        defaultBarrelModel[9] = new ModelRendererTurbo(this, 145, 41, textureX, textureY); // Import
        defaultBarrelModel[10] = new ModelRendererTurbo(this, 161, 41, textureX, textureY); // Import
        defaultBarrelModel[11] = new ModelRendererTurbo(this, 177, 41, textureX, textureY); // Import
        defaultBarrelModel[12] = new ModelRendererTurbo(this, 193, 41, textureX, textureY); // Import
        defaultBarrelModel[13] = new ModelRendererTurbo(this, 209, 41, textureX, textureY); // Import
        defaultBarrelModel[14] = new ModelRendererTurbo(this, 593, 33, textureX, textureY); // Import

        defaultBarrelModel[0].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.8F, 0.1F, -0.7F, 1.0F, 0.1F, -0.7F, 1.0F, 0.0F, -0.5F, 0.8F, 0.0F, 0.3F, 0.0F, 0.1F, 0.5F, 0.2F, 0.1F, 0.5F, 0.2F, 0.0F, 0.3F, 0.0F); // Import
        defaultBarrelModel[0].setRotationPoint(82F, -7.5F, -0.5F);

        defaultBarrelModel[1].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.8F, 0.1F, 0.2F, 1.0F, 0.1F, 0.2F, 1.0F, 0.0F, 0.0F, 0.8F, 0.0F, 0.0F, 0.8F, 0.1F, 0.2F, 1.0F, 0.1F, 0.2F, 1.0F, 0.0F, 0.0F, 0.8F); // Import
        defaultBarrelModel[1].setRotationPoint(82F, -8F, -0.5F);

        defaultBarrelModel[2].addShapeBox(0F, 0F, -1.5F, 2, 3, 3, 0F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, -2.2F, -1.1F, 0.0F, -2.2F, -1.1F, 0.0F, -2.2F, -1.1F, 0.0F, -2.2F, -1.1F); // Import
        defaultBarrelModel[2].setRotationPoint(83.1F, -9F, 0F);

        defaultBarrelModel[3].addShapeBox(0F, 0F, -1.5F, 2, 3, 3, 0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -1.1F, -2.2F, 0.0F, -1.1F, -2.2F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -1.1F, -2.2F, 0.0F, -1.1F, -2.2F); // Import
        defaultBarrelModel[3].setRotationPoint(83.1F, -9F, 0F);

        defaultBarrelModel[4].addShapeBox(0F, 0F, -1.5F, 8, 3, 3, 0F, 0.0F, -2.2F, 0.0F, 0.0F, -2.2F, 0.0F, 0.0F, -1.9F, -2.2F, 0.0F, -1.9F, -2.2F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, -0.8F, -1.9F, 0.0F, -0.8F, -1.9F); // Import
        defaultBarrelModel[4].setRotationPoint(83.1F, -9F, 0F);

        defaultBarrelModel[5].addShapeBox(0F, 0F, -1.5F, 8, 3, 3, 0F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, -0.8F, -1.9F, 0.0F, -0.8F, -1.9F, 0.0F, -2.2F, 0.0F, 0.0F, -2.2F, 0.0F, 0.0F, -1.9F, -2.2F, 0.0F, -1.9F, -2.2F); // Import
        defaultBarrelModel[5].setRotationPoint(83.1F, -9F, 0F);

        defaultBarrelModel[6].addShapeBox(0F, 0F, -1.5F, 2, 3, 3, 0F, 0.0F, -1.1F, -2.2F, 0.0F, -1.1F, -2.2F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -1.1F, -2.2F, 0.0F, -1.1F, -2.2F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F); // Import
        defaultBarrelModel[6].setRotationPoint(83.1F, -9F, 0F);

        defaultBarrelModel[7].addShapeBox(0F, 0F, -1.5F, 8, 3, 3, 0F, 0.0F, -1.9F, -2.2F, 0.0F, -1.9F, -2.2F, 0.0F, -2.2F, 0.0F, 0.0F, -2.2F, 0.0F, 0.0F, -0.8F, -1.9F, 0.0F, -0.8F, -1.9F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F); // Import
        defaultBarrelModel[7].setRotationPoint(83.1F, -9F, 0F);

        defaultBarrelModel[8].addShapeBox(0F, 0F, -1.5F, 8, 3, 3, 0F, 0.0F, -0.8F, -1.9F, 0.0F, -0.8F, -1.9F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, -1.9F, -2.2F, 0.0F, -1.9F, -2.2F, 0.0F, -2.2F, 0.0F, 0.0F, -2.2F, 0.0F); // Import
        defaultBarrelModel[8].setRotationPoint(83.1F, -9F, 0F);

        defaultBarrelModel[9].addShapeBox(0F, 0F, -1.5F, 2, 3, 3, 0F, 0.0F, -2.2F, -1.1F, 0.0F, -2.2F, -1.1F, 0.0F, -2.2F, -1.1F, 0.0F, -2.2F, -1.1F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F); // Import
        defaultBarrelModel[9].setRotationPoint(83.1F, -9F, 0F);

        defaultBarrelModel[10].addShapeBox(0F, 0F, -1.5F, 2, 3, 3, 0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -1.1F, -2.2F, 0.0F, -1.1F, -2.2F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -1.1F, -2.2F, 0.0F, -1.1F, -2.2F); // Import
        defaultBarrelModel[10].setRotationPoint(89.1F, -9F, 0F);

        defaultBarrelModel[11].addShapeBox(0F, 0F, -1.5F, 2, 3, 3, 0F, 0.0F, -1.1F, -2.2F, 0.0F, -1.1F, -2.2F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -1.1F, -2.2F, 0.0F, -1.1F, -2.2F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F); // Import
        defaultBarrelModel[11].setRotationPoint(89.1F, -9F, 0F);

        defaultBarrelModel[12].addShapeBox(0F, 0F, -1.5F, 2, 3, 3, 0F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, -2.2F, -1.1F, 0.0F, -2.2F, -1.1F, 0.0F, -2.2F, -1.1F, 0.0F, -2.2F, -1.1F); // Import
        defaultBarrelModel[12].setRotationPoint(89.1F, -9F, 0F);

        defaultBarrelModel[13].addShapeBox(0F, 0F, -1.5F, 2, 3, 3, 0F, 0.0F, -2.2F, -1.1F, 0.0F, -2.2F, -1.1F, 0.0F, -2.2F, -1.1F, 0.0F, -2.2F, -1.1F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F); // Import
        defaultBarrelModel[13].setRotationPoint(89.1F, -9F, 0F);

        defaultBarrelModel[14].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.3F, 0.0F, 0.1F, 0.5F, 0.2F, 0.1F, 0.5F, 0.2F, 0.0F, 0.3F, 0.0F, 0.0F, -0.5F, 0.8F, 0.1F, -0.7F, 1.0F, 0.1F, -0.7F, 1.0F, 0.0F, -0.5F, 0.8F); // Import
        defaultBarrelModel[14].setRotationPoint(82F, -8.5F, -0.5F);


        defaultScopeModel = new ModelRendererTurbo[128];
        defaultScopeModel[0] = new ModelRendererTurbo(this, 313, 33, textureX, textureY); // Import
        defaultScopeModel[1] = new ModelRendererTurbo(this, 313, 33, textureX, textureY); // Import
        defaultScopeModel[2] = new ModelRendererTurbo(this, 825, 1, textureX, textureY); // Import
        defaultScopeModel[3] = new ModelRendererTurbo(this, 841, 1, textureX, textureY); // Import
        defaultScopeModel[4] = new ModelRendererTurbo(this, 857, 1, textureX, textureY); // Import
        defaultScopeModel[5] = new ModelRendererTurbo(this, 873, 1, textureX, textureY); // Import
        defaultScopeModel[6] = new ModelRendererTurbo(this, 889, 1, textureX, textureY); // Import
        defaultScopeModel[7] = new ModelRendererTurbo(this, 905, 1, textureX, textureY); // Import
        defaultScopeModel[8] = new ModelRendererTurbo(this, 921, 1, textureX, textureY); // Import
        defaultScopeModel[9] = new ModelRendererTurbo(this, 737, 1, textureX, textureY); // Import
        defaultScopeModel[10] = new ModelRendererTurbo(this, 937, 1, textureX, textureY); // Import
        defaultScopeModel[11] = new ModelRendererTurbo(this, 865, 1, textureX, textureY); // Import
        defaultScopeModel[12] = new ModelRendererTurbo(this, 945, 1, textureX, textureY); // Import
        defaultScopeModel[13] = new ModelRendererTurbo(this, 961, 1, textureX, textureY); // Import
        defaultScopeModel[14] = new ModelRendererTurbo(this, 977, 1, textureX, textureY); // Import
        defaultScopeModel[15] = new ModelRendererTurbo(this, 1009, 1, textureX, textureY); // Import
        defaultScopeModel[16] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import
        defaultScopeModel[17] = new ModelRendererTurbo(this, 41, 9, textureX, textureY); // Import
        defaultScopeModel[18] = new ModelRendererTurbo(this, 81, 9, textureX, textureY); // Import
        defaultScopeModel[19] = new ModelRendererTurbo(this, 113, 9, textureX, textureY); // Import
        defaultScopeModel[20] = new ModelRendererTurbo(this, 177, 9, textureX, textureY); // Import
        defaultScopeModel[21] = new ModelRendererTurbo(this, 209, 9, textureX, textureY); // Import
        defaultScopeModel[22] = new ModelRendererTurbo(this, 1001, 1, textureX, textureY); // Import
        defaultScopeModel[23] = new ModelRendererTurbo(this, 145, 9, textureX, textureY); // Import
        defaultScopeModel[24] = new ModelRendererTurbo(this, 153, 9, textureX, textureY); // Import
        defaultScopeModel[25] = new ModelRendererTurbo(this, 249, 9, textureX, textureY); // Import
        defaultScopeModel[26] = new ModelRendererTurbo(this, 257, 9, textureX, textureY); // Import
        defaultScopeModel[27] = new ModelRendererTurbo(this, 265, 9, textureX, textureY); // Import
        defaultScopeModel[28] = new ModelRendererTurbo(this, 273, 9, textureX, textureY); // Import
        defaultScopeModel[29] = new ModelRendererTurbo(this, 281, 9, textureX, textureY); // Import
        defaultScopeModel[30] = new ModelRendererTurbo(this, 289, 9, textureX, textureY); // Import
        defaultScopeModel[31] = new ModelRendererTurbo(this, 297, 9, textureX, textureY); // Import
        defaultScopeModel[32] = new ModelRendererTurbo(this, 305, 9, textureX, textureY); // Import
        defaultScopeModel[33] = new ModelRendererTurbo(this, 313, 9, textureX, textureY); // Import
        defaultScopeModel[34] = new ModelRendererTurbo(this, 329, 9, textureX, textureY); // Import
        defaultScopeModel[35] = new ModelRendererTurbo(this, 345, 9, textureX, textureY); // Import
        defaultScopeModel[36] = new ModelRendererTurbo(this, 361, 9, textureX, textureY); // Import
        defaultScopeModel[37] = new ModelRendererTurbo(this, 401, 9, textureX, textureY); // Import
        defaultScopeModel[38] = new ModelRendererTurbo(this, 441, 9, textureX, textureY); // Import
        defaultScopeModel[39] = new ModelRendererTurbo(this, 481, 9, textureX, textureY); // Import
        defaultScopeModel[40] = new ModelRendererTurbo(this, 489, 9, textureX, textureY); // Import
        defaultScopeModel[41] = new ModelRendererTurbo(this, 497, 9, textureX, textureY); // Import
        defaultScopeModel[42] = new ModelRendererTurbo(this, 505, 9, textureX, textureY); // Import
        defaultScopeModel[43] = new ModelRendererTurbo(this, 513, 9, textureX, textureY); // Import
        defaultScopeModel[44] = new ModelRendererTurbo(this, 521, 9, textureX, textureY); // Import
        defaultScopeModel[45] = new ModelRendererTurbo(this, 529, 9, textureX, textureY); // Import
        defaultScopeModel[46] = new ModelRendererTurbo(this, 537, 9, textureX, textureY); // Import
        defaultScopeModel[47] = new ModelRendererTurbo(this, 249, 1, textureX, textureY); // Import
        defaultScopeModel[48] = new ModelRendererTurbo(this, 417, 1, textureX, textureY); // Import
        defaultScopeModel[49] = new ModelRendererTurbo(this, 433, 1, textureX, textureY); // Import
        defaultScopeModel[50] = new ModelRendererTurbo(this, 985, 25, textureX, textureY); // Import
        defaultScopeModel[51] = new ModelRendererTurbo(this, 1001, 25, textureX, textureY); // Import
        defaultScopeModel[52] = new ModelRendererTurbo(this, 129, 33, textureX, textureY); // Import
        defaultScopeModel[53] = new ModelRendererTurbo(this, 249, 25, textureX, textureY); // Import
        defaultScopeModel[54] = new ModelRendererTurbo(this, 145, 33, textureX, textureY); // Import
        defaultScopeModel[55] = new ModelRendererTurbo(this, 161, 33, textureX, textureY); // Import
        defaultScopeModel[56] = new ModelRendererTurbo(this, 273, 25, textureX, textureY); // Import
        defaultScopeModel[57] = new ModelRendererTurbo(this, 185, 33, textureX, textureY); // Import
        defaultScopeModel[58] = new ModelRendererTurbo(this, 201, 33, textureX, textureY); // Import
        defaultScopeModel[59] = new ModelRendererTurbo(this, 217, 33, textureX, textureY); // Import
        defaultScopeModel[60] = new ModelRendererTurbo(this, 233, 33, textureX, textureY); // Import
        defaultScopeModel[61] = new ModelRendererTurbo(this, 257, 33, textureX, textureY); // Import
        defaultScopeModel[62] = new ModelRendererTurbo(this, 313, 33, textureX, textureY); // Import
        defaultScopeModel[63] = new ModelRendererTurbo(this, 321, 33, textureX, textureY); // Import
        defaultScopeModel[64] = new ModelRendererTurbo(this, 377, 33, textureX, textureY); // Import
        defaultScopeModel[65] = new ModelRendererTurbo(this, 393, 33, textureX, textureY); // Import
        defaultScopeModel[66] = new ModelRendererTurbo(this, 417, 33, textureX, textureY); // Import
        defaultScopeModel[67] = new ModelRendererTurbo(this, 497, 1, textureX, textureY); // Import
        defaultScopeModel[68] = new ModelRendererTurbo(this, 521, 1, textureX, textureY); // Import
        defaultScopeModel[69] = new ModelRendererTurbo(this, 913, 1, textureX, textureY); // Import
        defaultScopeModel[70] = new ModelRendererTurbo(this, 409, 33, textureX, textureY); // Import
        defaultScopeModel[71] = new ModelRendererTurbo(this, 433, 33, textureX, textureY); // Import
        defaultScopeModel[72] = new ModelRendererTurbo(this, 441, 33, textureX, textureY); // Import
        defaultScopeModel[73] = new ModelRendererTurbo(this, 929, 1, textureX, textureY); // Import
        defaultScopeModel[74] = new ModelRendererTurbo(this, 953, 1, textureX, textureY); // Import
        defaultScopeModel[75] = new ModelRendererTurbo(this, 449, 33, textureX, textureY); // Import
        defaultScopeModel[76] = new ModelRendererTurbo(this, 457, 33, textureX, textureY); // Import
        defaultScopeModel[77] = new ModelRendererTurbo(this, 465, 33, textureX, textureY); // Import
        defaultScopeModel[78] = new ModelRendererTurbo(this, 473, 33, textureX, textureY); // Import
        defaultScopeModel[79] = new ModelRendererTurbo(this, 481, 33, textureX, textureY); // Import
        defaultScopeModel[80] = new ModelRendererTurbo(this, 297, 25, textureX, textureY); // Import
        defaultScopeModel[81] = new ModelRendererTurbo(this, 321, 25, textureX, textureY); // Import
        defaultScopeModel[82] = new ModelRendererTurbo(this, 345, 25, textureX, textureY); // Import
        defaultScopeModel[83] = new ModelRendererTurbo(this, 489, 33, textureX, textureY); // Import
        defaultScopeModel[84] = new ModelRendererTurbo(this, 505, 33, textureX, textureY); // Import
        defaultScopeModel[85] = new ModelRendererTurbo(this, 521, 33, textureX, textureY); // Import
        defaultScopeModel[86] = new ModelRendererTurbo(this, 537, 33, textureX, textureY); // Import
        defaultScopeModel[87] = new ModelRendererTurbo(this, 553, 33, textureX, textureY); // Import
        defaultScopeModel[88] = new ModelRendererTurbo(this, 569, 33, textureX, textureY); // Import
        defaultScopeModel[89] = new ModelRendererTurbo(this, 585, 33, textureX, textureY); // Import
        defaultScopeModel[90] = new ModelRendererTurbo(this, 601, 33, textureX, textureY); // Import
        defaultScopeModel[91] = new ModelRendererTurbo(this, 617, 33, textureX, textureY); // Import
        defaultScopeModel[92] = new ModelRendererTurbo(this, 633, 33, textureX, textureY); // Import
        defaultScopeModel[93] = new ModelRendererTurbo(this, 673, 33, textureX, textureY); // Import
        defaultScopeModel[94] = new ModelRendererTurbo(this, 713, 33, textureX, textureY); // Import
        defaultScopeModel[95] = new ModelRendererTurbo(this, 729, 33, textureX, textureY); // Import
        defaultScopeModel[96] = new ModelRendererTurbo(this, 745, 33, textureX, textureY); // Import
        defaultScopeModel[97] = new ModelRendererTurbo(this, 761, 33, textureX, textureY); // Import
        defaultScopeModel[98] = new ModelRendererTurbo(this, 801, 33, textureX, textureY); // Import
        defaultScopeModel[99] = new ModelRendererTurbo(this, 841, 33, textureX, textureY); // Import
        defaultScopeModel[100] = new ModelRendererTurbo(this, 881, 33, textureX, textureY); // Import
        defaultScopeModel[101] = new ModelRendererTurbo(this, 497, 33, textureX, textureY); // Import
        defaultScopeModel[102] = new ModelRendererTurbo(this, 513, 33, textureX, textureY); // Import
        defaultScopeModel[103] = new ModelRendererTurbo(this, 529, 33, textureX, textureY); // Import
        defaultScopeModel[104] = new ModelRendererTurbo(this, 921, 33, textureX, textureY); // Import
        defaultScopeModel[105] = new ModelRendererTurbo(this, 937, 33, textureX, textureY); // Import
        defaultScopeModel[106] = new ModelRendererTurbo(this, 953, 33, textureX, textureY); // Import
        defaultScopeModel[107] = new ModelRendererTurbo(this, 977, 33, textureX, textureY); // Import
        defaultScopeModel[108] = new ModelRendererTurbo(this, 993, 33, textureX, textureY); // Import
        defaultScopeModel[109] = new ModelRendererTurbo(this, 545, 33, textureX, textureY); // Import
        defaultScopeModel[110] = new ModelRendererTurbo(this, 561, 33, textureX, textureY); // Import
        defaultScopeModel[111] = new ModelRendererTurbo(this, 577, 33, textureX, textureY); // Import
        defaultScopeModel[112] = new ModelRendererTurbo(this, 313, 33, textureX, textureY); // Import
        defaultScopeModel[113] = new ModelRendererTurbo(this, 313, 33, textureX, textureY); // Import
        defaultScopeModel[114] = new ModelRendererTurbo(this, 313, 33, textureX, textureY); // Import
        defaultScopeModel[115] = new ModelRendererTurbo(this, 313, 33, textureX, textureY); // Import
        defaultScopeModel[116] = new ModelRendererTurbo(this, 313, 33, textureX, textureY); // Import
        defaultScopeModel[117] = new ModelRendererTurbo(this, 313, 33, textureX, textureY); // Import
        defaultScopeModel[118] = new ModelRendererTurbo(this, 313, 33, textureX, textureY); // Import
        defaultScopeModel[119] = new ModelRendererTurbo(this, 511, 87, textureX, textureY); // Import
        defaultScopeModel[120] = new ModelRendererTurbo(this, 441, 87, textureX, textureY); // Import
        defaultScopeModel[121] = new ModelRendererTurbo(this, 448, 85, textureX, textureY); // Import
        defaultScopeModel[122] = new ModelRendererTurbo(this, 491, 85, textureX, textureY); // Import
        defaultScopeModel[123] = new ModelRendererTurbo(this, 458, 87, textureX, textureY); // Import
        defaultScopeModel[124] = new ModelRendererTurbo(this, 501, 87, textureX, textureY); // Import
        defaultScopeModel[125] = new ModelRendererTurbo(this, 465, 87, textureX, textureY); // Import
        defaultScopeModel[126] = new ModelRendererTurbo(this, 486, 87, textureX, textureY); // Import
        defaultScopeModel[127] = new ModelRendererTurbo(this, 475, 87, textureX, textureY); // Import

        defaultScopeModel[0].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F); // Import
        defaultScopeModel[0].setRotationPoint(21F, -17.3F, -0.5F);

        defaultScopeModel[1].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F); // Import
        defaultScopeModel[1].setRotationPoint(22F, -17.3F, -0.5F);

        defaultScopeModel[2].addShapeBox(0F, 0F, 0F, 3, 2, 2, 0F, -0.2F, 0.5F, -0.2F, -1.2F, 0.5F, -0.2F, -1.2F, 0.5F, -0.2F, -0.2F, 0.5F, -0.2F, -0.2F, -0.5F, -0.2F, -1.2F, -0.5F, -0.2F, -1.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.2F); // Import
        defaultScopeModel[2].setRotationPoint(17F, -12F, -1F);

        defaultScopeModel[3].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, -0.2F, -0.1F, 0.5F, -0.2F, -0.1F, 0.5F, -0.2F, -0.1F, 0.5F, -0.2F, -0.1F, 0.5F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F); // Import
        defaultScopeModel[3].setRotationPoint(17F, -13F, -1F);

        defaultScopeModel[4].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F); // Import
        defaultScopeModel[4].setRotationPoint(17F, -14F, -1.5F);

        defaultScopeModel[5].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, -0.1F, 0.5F, -0.2F, -0.1F, 0.5F, -0.2F, -0.1F, 0.5F, -0.2F, -0.1F, 0.5F); // Import
        defaultScopeModel[5].setRotationPoint(17F, -15F, -1F);

        defaultScopeModel[6].addShapeBox(0F, 0F, 0F, 3, 2, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[6].setRotationPoint(11F, -14.5F, -1.5F);

        defaultScopeModel[7].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[7].setRotationPoint(11.5F, -13F, -1F);

        defaultScopeModel[8].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F); // Import
        defaultScopeModel[8].setRotationPoint(11.5F, -15F, -1F);

        defaultScopeModel[9].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, 0.0F, 0.5F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, -0.4F, 0.0F, 0.5F, -0.4F, 0.0F, 0.5F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, -0.4F, 0.0F, 0.5F); // Import
        defaultScopeModel[9].setRotationPoint(12.5F, -16F, -0.5F);

        defaultScopeModel[10].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F); // Import
        defaultScopeModel[10].setRotationPoint(12F, -16F, -1F);

        defaultScopeModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -0.1F, -0.4F, 0.0F, 0.5F, -0.4F, 0.0F, 0.5F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, -0.4F, 0.0F, 0.5F, -0.4F, 0.0F, 0.5F, 0.0F, 0.0F, -0.1F); // Import
        defaultScopeModel[11].setRotationPoint(11.5F, -16F, -0.5F);

        defaultScopeModel[12].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, -0.1F, 0.5F, -0.2F, -0.1F, 0.5F, -0.2F, -0.1F, 0.5F, -0.2F, -0.1F, 0.5F); // Import
        defaultScopeModel[12].setRotationPoint(7F, -15F, -1F);

        defaultScopeModel[13].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, -0.2F, -0.1F, 0.5F, -0.2F, -0.1F, 0.5F, -0.2F, -0.1F, 0.5F, -0.2F, -0.1F, 0.5F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F); // Import
        defaultScopeModel[13].setRotationPoint(7F, -13F, -1F);

        defaultScopeModel[14].addShapeBox(0F, 0F, 0F, 9, 5, 3, 0F, -0.2F, 0.1F, 0.0F, -7.2F, 0.1F, 0.0F, -7.2F, 0.1F, 0.0F, -0.2F, 0.1F, 0.0F, -0.2F, -3.9F, 0.0F, -7.2F, -3.9F, 0.0F, -7.2F, -3.9F, 0.0F, -0.2F, -3.9F, 0.0F); // Import
        defaultScopeModel[14].setRotationPoint(7F, -14F, -1.5F);

        defaultScopeModel[15].addShapeBox(0F, 0F, 0F, 3, 2, 2, 0F, -0.2F, 0.5F, -0.2F, -1.2F, 0.5F, -0.2F, -1.2F, 0.5F, -0.2F, -0.2F, 0.5F, -0.2F, -0.2F, -0.5F, -0.2F, -1.2F, -0.5F, -0.2F, -1.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.2F); // Import
        defaultScopeModel[15].setRotationPoint(7F, -12F, -1F);

        defaultScopeModel[16].addShapeBox(0F, 0F, 0F, 15, 1, 2, 0F, 0.0F, 0.0F, -0.4F, -12.0F, 0.0F, -0.4F, -12.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, -0.1F, 0.5F, -12.0F, -0.1F, 0.5F, -12.0F, -0.1F, 0.5F, 0.0F, -0.1F, 0.5F); // Import
        defaultScopeModel[16].setRotationPoint(2F, -15F, -1F);

        defaultScopeModel[17].addShapeBox(0F, 0F, 0F, 15, 1, 1, 0F, 0.0F, 0.1F, 1.0F, -12.0F, 0.1F, 1.0F, -12.0F, 0.1F, 1.0F, 0.0F, 0.1F, 1.0F, 0.0F, 0.1F, 1.0F, -12.0F, 0.1F, 1.0F, -12.0F, 0.1F, 1.0F, 0.0F, 0.1F, 1.0F); // Import
        defaultScopeModel[17].setRotationPoint(2F, -14F, -0.5F);

        defaultScopeModel[18].addShapeBox(0F, 0F, 0F, 14, 1, 1, 0F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, -0.4F, 0.5F, 0.0F, -0.4F, 0.5F, 0.0F, -0.4F, 0.5F, 0.0F, -0.4F, 0.5F); // Import
        defaultScopeModel[18].setRotationPoint(6F, -14.5F, -0.5F);

        defaultScopeModel[19].addShapeBox(0F, 0F, 0F, 14, 3, 1, 0F, 0.0F, -0.1F, 0.5F, 0.0F, -0.1F, 0.5F, 0.0F, -0.1F, 0.5F, 0.0F, -0.1F, 0.5F, 0.0F, -2.1F, 0.5F, 0.0F, -2.1F, 0.5F, 0.0F, -2.1F, 0.5F, 0.0F, -2.1F, 0.5F); // Import
        defaultScopeModel[19].setRotationPoint(6F, -14F, -0.5F);

        defaultScopeModel[20].addShapeBox(0F, 0F, 0F, 14, 1, 1, 0F, 0.0F, -0.4F, 0.5F, 0.0F, -0.4F, 0.5F, 0.0F, -0.4F, 0.5F, 0.0F, -0.4F, 0.5F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F); // Import
        defaultScopeModel[20].setRotationPoint(6F, -13.5F, -0.5F);

        defaultScopeModel[21].addShapeBox(0F, 0F, 0F, 15, 1, 2, 0F, 0.0F, -0.1F, 0.5F, -12.0F, -0.1F, 0.5F, -12.0F, -0.1F, 0.5F, 0.0F, -0.1F, 0.5F, 0.0F, 0.0F, -0.4F, -12.0F, 0.0F, -0.4F, -12.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F); // Import
        defaultScopeModel[21].setRotationPoint(2F, -13F, -1F);

        defaultScopeModel[22].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.1F, -0.5F, 0.0F, 0.1F, -0.5F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, -0.5F, -0.1F, -0.5F, -0.5F, -0.1F, -0.5F, -0.5F, -0.1F, 0.0F, -0.5F, -0.1F); // Import
        defaultScopeModel[22].setRotationPoint(-9.5F, -15F, -0.5F);

        defaultScopeModel[23].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.1F, 0.0F, -0.5F, 0.1F, 0.0F, -0.5F, -0.1F, -0.5F, 0.0F, -0.1F, -0.5F, 0.0F, 0.1F, 0.0F, -0.5F, 0.1F, 0.0F, -0.5F, -0.1F, -0.5F, 0.0F, -0.1F, -0.5F); // Import
        defaultScopeModel[23].setRotationPoint(-9.5F, -14F, -1.5F);

        defaultScopeModel[24].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -0.9F, -0.5F, 0.0F, -0.9F, -0.5F, -0.5F, 0.1F, 0.0F, -0.5F, 0.1F, 0.0F, -0.1F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, 0.1F, -0.5F, 0.0F, 0.1F, -0.5F); // Import
        defaultScopeModel[24].setRotationPoint(-9.5F, -15F, -1.5F);

        defaultScopeModel[25].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.1F, -0.5F, -0.5F, 0.1F, -0.5F, 0.0F, -0.9F, 0.0F, 0.0F, -0.9F, 0.0F, 0.1F, -0.5F, -0.5F, 0.1F, -0.5F, -0.5F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F); // Import
        defaultScopeModel[25].setRotationPoint(-9.5F, -15F, 0.5F);

        defaultScopeModel[26].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.5F, -0.1F, -0.5F, -0.5F, -0.1F, -0.5F, -0.5F, -0.1F, 0.0F, -0.5F, -0.1F, 0.0F, 0.0F, 0.1F, -0.5F, 0.0F, 0.1F, -0.5F, 0.0F, 0.1F, 0.0F, 0.0F, 0.1F); // Import
        defaultScopeModel[26].setRotationPoint(-9.5F, -13F, -0.5F);

        defaultScopeModel[27].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.1F, -0.5F, -0.5F, -0.1F, -0.5F, -0.5F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F, 0.0F, -0.1F, -0.5F, -0.5F, -0.1F, -0.5F, -0.5F, 0.1F, 0.0F, 0.0F, 0.1F, 0.0F); // Import
        defaultScopeModel[27].setRotationPoint(-9.5F, -14F, 0.5F);

        defaultScopeModel[28].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.1F, -0.5F, -0.5F, 0.1F, -0.5F, -0.5F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.5F, 0.1F, -0.5F, -0.5F, 0.1F, -0.5F, 0.0F, -0.9F, 0.0F, 0.0F, -0.9F); // Import
        defaultScopeModel[28].setRotationPoint(-9.5F, -13F, 0.5F);

        defaultScopeModel[29].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.1F, 0.0F, -0.5F, -0.1F, 0.0F, -0.5F, 0.1F, -0.5F, 0.0F, 0.1F, -0.5F, 0.0F, 0.0F, -0.9F, -0.5F, 0.0F, -0.9F, -0.5F, -0.5F, 0.1F, 0.0F, -0.5F, 0.1F); // Import
        defaultScopeModel[29].setRotationPoint(-9.5F, -13F, -1.5F);

        defaultScopeModel[30].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.5F, 0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.5F, 0.1F, 0.0F, -0.6F, 1.0F, 0.0F, -0.4F, 0.5F, 0.0F, -0.4F, 0.5F, 0.0F, -0.6F, 1.0F); // Import
        defaultScopeModel[30].setRotationPoint(5F, -14.5F, -0.5F);

        defaultScopeModel[31].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.6F, 1.0F, 0.0F, -0.4F, 0.5F, 0.0F, -0.4F, 0.5F, 0.0F, -0.6F, 1.0F, 0.0F, 0.5F, 0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.5F, 0.1F); // Import
        defaultScopeModel[31].setRotationPoint(5F, -13.5F, -0.5F);

        defaultScopeModel[32].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.1F, 1.0F, 0.0F, -0.1F, 0.5F, 0.0F, -0.1F, 0.5F, 0.0F, 0.1F, 1.0F, 0.0F, 0.1F, 1.0F, 0.0F, -0.1F, 0.5F, 0.0F, -0.1F, 0.5F, 0.0F, 0.1F, 1.0F); // Import
        defaultScopeModel[32].setRotationPoint(5F, -14F, -0.5F);

        defaultScopeModel[33].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, 0.0F, 0.0F, -0.1F, 0.0F, 1.0F, 0.3F, 0.0F, 1.0F, 0.3F, 0.0F, 0.0F, -0.1F, 0.0F, -0.4F, 0.5F, 0.0F, -0.8F, 1.5F, 0.0F, -0.8F, 1.5F, 0.0F, -0.4F, 0.5F); // Import
        defaultScopeModel[33].setRotationPoint(20F, -14.5F, -0.5F);

        defaultScopeModel[34].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, 0.0F, -0.4F, 0.5F, 0.0F, -0.8F, 1.5F, 0.0F, -0.8F, 1.5F, 0.0F, -0.4F, 0.5F, 0.0F, 0.0F, -0.1F, 0.0F, 1.0F, 0.3F, 0.0F, 1.0F, 0.3F, 0.0F, 0.0F, -0.1F); // Import
        defaultScopeModel[34].setRotationPoint(20F, -13.5F, -0.5F);

        defaultScopeModel[35].addShapeBox(0F, 0F, 0F, 6, 1, 1, 0F, 0.0F, -0.1F, 0.5F, 0.0F, 0.3F, 1.5F, 0.0F, 0.3F, 1.5F, 0.0F, -0.1F, 0.5F, 0.0F, -0.1F, 0.5F, 0.0F, 0.3F, 1.5F, 0.0F, 0.3F, 1.5F, 0.0F, -0.1F, 0.5F); // Import
        defaultScopeModel[35].setRotationPoint(20F, -14F, -0.5F);

        defaultScopeModel[36].addShapeBox(0F, 0F, 0F, 15, 1, 1, 0F, 0.0F, 1.0F, 0.3F, -6.0F, 1.0F, 0.3F, -6.0F, 1.0F, 0.3F, 0.0F, 1.0F, 0.3F, 0.0F, -0.8F, 1.5F, -6.0F, -0.8F, 1.5F, -6.0F, -0.8F, 1.5F, 0.0F, -0.8F, 1.5F); // Import
        defaultScopeModel[36].setRotationPoint(26F, -14.5F, -0.5F);

        defaultScopeModel[37].addShapeBox(0F, 0F, 0F, 15, 1, 1, 0F, 0.0F, -0.8F, 1.5F, -6.0F, -0.8F, 1.5F, -6.0F, -0.8F, 1.5F, 0.0F, -0.8F, 1.5F, 0.0F, 1.0F, 0.3F, -6.0F, 1.0F, 0.3F, -6.0F, 1.0F, 0.3F, 0.0F, 1.0F, 0.3F); // Import
        defaultScopeModel[37].setRotationPoint(26F, -13.5F, -0.5F);

        defaultScopeModel[38].addShapeBox(0F, 0F, 0F, 15, 1, 1, 0F, 0.0F, 0.3F, 1.5F, -6.0F, 0.3F, 1.5F, -6.0F, 0.3F, 1.5F, 0.0F, 0.3F, 1.5F, 0.0F, 0.3F, 1.5F, -6.0F, 0.3F, 1.5F, -6.0F, 0.3F, 1.5F, 0.0F, 0.3F, 1.5F); // Import
        defaultScopeModel[38].setRotationPoint(26F, -14F, -0.5F);

        defaultScopeModel[39].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F); // Import
        defaultScopeModel[39].setRotationPoint(35F, -15.5F, -0.5F);

        defaultScopeModel[40].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, -0.5F, 0.2F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F); // Import
        defaultScopeModel[40].setRotationPoint(35F, -12.5F, -0.5F);

        defaultScopeModel[41].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F); // Import
        defaultScopeModel[41].setRotationPoint(35F, -14F, 1F);

        defaultScopeModel[42].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.2F, -0.5F, 0.0F, 0.2F, -0.5F); // Import
        defaultScopeModel[42].setRotationPoint(35F, -14F, -2F);

        defaultScopeModel[43].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.3F, 0.0F, -0.5F, 0.3F, 0.0F, 0.0F, -1.2F, 0.0F, 0.0F, -1.2F, 0.0F, 0.3F, -0.5F, 0.0F, 0.3F, -0.5F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F); // Import
        defaultScopeModel[43].setRotationPoint(35F, -15.5F, 1F);

        defaultScopeModel[44].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -1.2F, 0.0F, 0.0F, -1.2F, 0.0F, -0.5F, 0.3F, 0.0F, -0.5F, 0.3F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.3F, -0.5F, 0.0F, 0.3F, -0.5F); // Import
        defaultScopeModel[44].setRotationPoint(35F, -15.5F, -2F);

        defaultScopeModel[45].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.3F, -0.5F, 0.0F, 0.3F, -0.5F, 0.0F, 0.0F, -1.2F, 0.0F, 0.0F, -1.2F, 0.0F, -0.5F, 0.3F, 0.0F, -0.5F, 0.3F); // Import
        defaultScopeModel[45].setRotationPoint(35F, -12.5F, -2F);

        defaultScopeModel[46].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.3F, -0.5F, 0.0F, 0.3F, -0.5F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, -0.5F, 0.3F, 0.0F, -0.5F, 0.3F, 0.0F, 0.0F, -1.2F, 0.0F, 0.0F, -1.2F); // Import
        defaultScopeModel[46].setRotationPoint(35F, -12.5F, 1F);

        defaultScopeModel[47].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, -0.4F, 0.5F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, -0.4F, 0.5F, 0.0F, -0.4F, 0.5F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, -0.4F, 0.5F, 0.0F); // Import
        defaultScopeModel[47].setRotationPoint(12.5F, -14F, -2F);

        defaultScopeModel[48].addShapeBox(0F, 0F, 0F, 1, 2, 4, 0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F); // Import
        defaultScopeModel[48].setRotationPoint(12F, -14.5F, -2F);

        defaultScopeModel[49].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0.0F, -0.1F, 0.0F, -0.4F, 0.5F, 0.0F, -0.4F, 0.5F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, -0.4F, 0.5F, 0.0F, -0.4F, 0.5F, 0.0F, 0.0F, -0.1F, 0.0F); // Import
        defaultScopeModel[49].setRotationPoint(11.5F, -14F, -2F);

        defaultScopeModel[50].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, -0.2F, 0.2F, 0.1F, -1.2F, 0.2F, 0.1F, -1.2F, 0.2F, 0.1F, -0.2F, 0.2F, 0.1F, -0.2F, -0.3F, 0.1F, -1.2F, -0.3F, 0.1F, -1.2F, -0.3F, 0.1F, -0.2F, -0.3F, 0.1F); // Import
        defaultScopeModel[50].setRotationPoint(17F, -11F, -1F);

        defaultScopeModel[51].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, -0.2F, 0.2F, 0.1F, -1.2F, 0.2F, 0.1F, -1.2F, 0.2F, 0.1F, -0.2F, 0.2F, 0.1F, -0.2F, -0.3F, 0.1F, -1.2F, -0.3F, 0.1F, -1.2F, -0.3F, 0.1F, -0.2F, -0.3F, 0.1F); // Import
        defaultScopeModel[51].setRotationPoint(7F, -11F, -1F);

        defaultScopeModel[52].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, -0.4F, -0.1F, 0.5F, -0.4F, -0.1F, 0.5F, -0.4F, -0.1F, 0.5F, -0.4F, -0.1F, 0.5F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F); // Import
        defaultScopeModel[52].setRotationPoint(15F, -13F, -1F);

        defaultScopeModel[53].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F); // Import
        defaultScopeModel[53].setRotationPoint(15F, -14F, -1.5F);

        defaultScopeModel[54].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, -0.1F, 0.5F, -0.4F, -0.1F, 0.5F, -0.4F, -0.1F, 0.5F, -0.4F, -0.1F, 0.5F); // Import
        defaultScopeModel[54].setRotationPoint(15F, -15F, -1F);

        defaultScopeModel[55].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, -0.4F, -0.1F, 0.5F, -0.4F, -0.1F, 0.5F, -0.4F, -0.1F, 0.5F, -0.4F, -0.1F, 0.5F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F); // Import
        defaultScopeModel[55].setRotationPoint(19F, -13F, -1F);

        defaultScopeModel[56].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F, -0.4F, 0.1F, 0.0F); // Import
        defaultScopeModel[56].setRotationPoint(19F, -14F, -1.5F);

        defaultScopeModel[57].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, 0.0F, -0.4F, -0.4F, -0.1F, 0.5F, -0.4F, -0.1F, 0.5F, -0.4F, -0.1F, 0.5F, -0.4F, -0.1F, 0.5F); // Import
        defaultScopeModel[57].setRotationPoint(19F, -15F, -1F);

        defaultScopeModel[58].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, -0.5F, -0.2F, -0.4F, -0.5F, -0.2F, -0.4F, -0.5F, -0.2F, -0.4F, -0.5F, -0.2F); // Import
        defaultScopeModel[58].setRotationPoint(15F, -16F, -1F);

        defaultScopeModel[59].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, 0.0F, -0.2F, -0.4F, -0.5F, -0.2F, -0.4F, -0.5F, -0.2F, -0.4F, -0.5F, -0.2F, -0.4F, -0.5F, -0.2F); // Import
        defaultScopeModel[59].setRotationPoint(19F, -16F, -1F);

        defaultScopeModel[60].addShapeBox(0F, 0F, 0F, 10, 1, 1, 0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, -0.3F, -0.5F, 0.0F, -0.6F, -0.5F, 0.0F, -0.6F, -0.5F, 0.0F, -0.3F, -0.5F, 0.0F); // Import
        defaultScopeModel[60].setRotationPoint(15F, -16.2F, -0.5F);

        defaultScopeModel[61].addShapeBox(0F, 0F, 0F, 10, 1, 1, 0F, 0.0F, -0.8F, 0.2F, 0.0F, -0.8F, 0.2F, 0.0F, -0.8F, 0.2F, 0.0F, -0.8F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F); // Import
        defaultScopeModel[61].setRotationPoint(15F, -17.1F, -0.5F);

        defaultScopeModel[62].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F); // Import
        defaultScopeModel[62].setRotationPoint(15F, -17.3F, -0.5F);

        defaultScopeModel[63].addShapeBox(0F, 0F, -2F, 8, 3, 4, 0F, 0.0F, -1.7F, -0.2F, 0.0F, -1.7F, -0.2F, 0.0F, -1.7F, -0.2F, 0.0F, -1.7F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F, -0.2F); // Import
        defaultScopeModel[63].setRotationPoint(16.5F, -19.2F, 0F);

        defaultScopeModel[64].addShapeBox(0F, 0F, -2F, 3, 3, 4, 0F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -1.7F, -0.9F, 0.0F, -1.7F, -0.9F, 0.0F, -1.7F, -0.9F, 0.0F, -1.7F, -0.9F); // Import
        defaultScopeModel[64].setRotationPoint(20.5F, -17.2F, 0F);

        defaultScopeModel[65].addShapeBox(0F, 0F, -2F, 5, 1, 4, 0F, 0.0F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.6F, -1.0F, 0.0F, -0.6F, -1.0F, 0.0F, 0.2F, -0.2F, 0.0F, 0.2F, -0.2F, 0.0F, 0.2F, -0.2F, 0.0F, 0.2F, -0.2F); // Import
        defaultScopeModel[65].setRotationPoint(14.5F, -18.7F, 0F);

        defaultScopeModel[66].addShapeBox(0F, 0F, -2F, 2, 1, 4, 0F, 0.0F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.6F, -1.0F, 0.0F, -0.6F, -1.0F, 0.0F, 0.2F, -0.2F, 0.0F, 0.2F, -0.2F, 0.0F, 0.2F, -0.2F, 0.0F, 0.2F, -0.2F); // Import
        defaultScopeModel[66].setRotationPoint(22.5F, -18.7F, 0F);

        defaultScopeModel[67].addShapeBox(0F, 0F, -2F, 1, 1, 4, 0F, 0.0F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.6F, -1.0F, 0.0F, -0.6F, -0.5F, 0.0F, 0.2F, -0.2F, 0.0F, 0.2F, -0.2F, 0.0F, 0.2F, -0.2F, 0.0F, 0.2F, -0.2F); // Import
        defaultScopeModel[67].setRotationPoint(21.5F, -18.7F, 0F);

        defaultScopeModel[68].addShapeBox(0F, 0F, -2F, 1, 1, 4, 0F, 0.0F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.6F, -0.5F, 0.0F, -0.6F, -0.5F, 0.0F, 0.2F, -0.2F, 0.0F, 0.2F, -0.2F, 0.0F, 0.2F, -0.2F, 0.0F, 0.2F, -0.2F); // Import
        defaultScopeModel[68].setRotationPoint(20.5F, -18.7F, 0F);

        defaultScopeModel[69].addShapeBox(0F, 0F, -2F, 1, 1, 4, 0F, 0.0F, -0.6F, -0.4F, 0.0F, -0.6F, -0.4F, 0.0F, -0.6F, -0.5F, 0.0F, -0.6F, -1.0F, 0.0F, 0.2F, -0.2F, 0.0F, 0.2F, -0.2F, 0.0F, 0.2F, -0.2F, 0.0F, 0.2F, -0.2F); // Import
        defaultScopeModel[69].setRotationPoint(19.5F, -18.7F, 0F);

        defaultScopeModel[70].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.4F, -0.3F, 0.5F, 0.0F, -0.3F, -0.1F, 0.0F, -0.3F, -0.1F, -0.4F, -0.3F, 0.5F, -0.4F, 0.0F, 0.5F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, -0.4F, 0.0F, 0.5F); // Import
        defaultScopeModel[70].setRotationPoint(21F, -18.7F, -0.5F);

        defaultScopeModel[71].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.1F, -0.3F, 0.0F, -0.1F, -0.3F, 0.0F, -0.1F, -0.3F, 0.0F, -0.1F, -0.3F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F); // Import
        defaultScopeModel[71].setRotationPoint(20.5F, -18.7F, -1F);

        defaultScopeModel[72].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.3F, -0.1F, -0.4F, -0.3F, 0.5F, -0.4F, -0.3F, 0.5F, 0.0F, -0.3F, -0.1F, 0.0F, 0.0F, -0.1F, -0.4F, 0.0F, 0.5F, -0.4F, 0.0F, 0.5F, 0.0F, 0.0F, -0.1F); // Import
        defaultScopeModel[72].setRotationPoint(20F, -18.7F, -0.5F);

        defaultScopeModel[73].addShapeBox(0F, 0F, -2F, 1, 3, 4, 0F, 0.0F, -1.7F, -0.2F, 0.0F, -1.7F, -0.2F, 0.0F, -1.7F, -0.2F, 0.0F, -1.7F, -0.2F, 0.0F, -0.3F, -0.2F, 0.0F, -0.3F, -0.2F, 0.0F, -0.3F, -0.2F, 0.0F, -0.3F, -0.2F); // Import
        defaultScopeModel[73].setRotationPoint(14.5F, -19.2F, 0F);

        defaultScopeModel[74].addShapeBox(0F, 0F, -2F, 1, 3, 4, 0F, 0.0F, -1.7F, -0.2F, 0.0F, -1.7F, -0.2F, 0.0F, -1.7F, -0.2F, 0.0F, -1.7F, -0.2F, 0.0F, -0.3F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -0.5F, -0.2F, 0.0F, -0.3F, -0.2F); // Import
        defaultScopeModel[74].setRotationPoint(15.5F, -19.2F, 0F);

        defaultScopeModel[75].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -0.8F, -0.5F, 0.0F, -0.8F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[75].setRotationPoint(24.5F, -18.25F, -1F);

        defaultScopeModel[76].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.75F, -0.25F, -0.8F, -0.75F, -0.25F, -0.8F, -0.75F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[76].setRotationPoint(24.5F, -18.75F, -1F);

        defaultScopeModel[77].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, -0.25F, -0.8F, -0.75F, -0.25F, -0.8F, -0.75F, -0.25F, 0.0F, -0.75F, -0.25F); // Import
        defaultScopeModel[77].setRotationPoint(24.5F, -17.25F, -1F);

        defaultScopeModel[78].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.8F, -0.5F, 0.0F, -0.8F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.8F, -0.5F, -0.5F, -0.8F); // Import
        defaultScopeModel[78].setRotationPoint(21F, -17.5F, 1.8F);

        defaultScopeModel[79].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.8F, -0.5F, 0.0F, -0.8F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.8F, -0.5F, -0.5F, -0.8F); // Import
        defaultScopeModel[79].setRotationPoint(15F, -17.25F, 1.8F);

        defaultScopeModel[80].addShapeBox(0F, 0F, 0F, 1, 3, 3, 0F, 0.0F, -2.3F, 0.3F, 0.0F, -2.3F, 0.3F, 0.0F, -2.3F, 0.3F, 0.0F, -2.3F, 0.3F, 0.0F, 0.3F, -0.7F, 0.0F, 0.3F, -0.7F, 0.0F, 0.3F, -0.7F, 0.0F, 0.3F, -0.7F); // Import
        defaultScopeModel[80].setRotationPoint(2F, -15F, -1.5F);

        defaultScopeModel[81].addShapeBox(0F, 0F, 0F, 1, 3, 3, 0F, 0.0F, -0.7F, 0.3F, 0.0F, -0.7F, 0.3F, 0.0F, -0.7F, 0.3F, 0.0F, -0.7F, 0.3F, 0.0F, -0.7F, 0.3F, 0.0F, -0.7F, 0.3F, 0.0F, -0.7F, 0.3F, 0.0F, -0.7F, 0.3F); // Import
        defaultScopeModel[81].setRotationPoint(2F, -15F, -1.5F);

        defaultScopeModel[82].addShapeBox(0F, 0F, 0F, 1, 3, 3, 0F, 0.0F, 0.3F, -0.7F, 0.0F, 0.3F, -0.7F, 0.0F, 0.3F, -0.7F, 0.0F, 0.3F, -0.7F, 0.0F, -2.3F, 0.3F, 0.0F, -2.3F, 0.3F, 0.0F, -2.3F, 0.3F, 0.0F, -2.3F, 0.3F); // Import
        defaultScopeModel[82].setRotationPoint(2F, -15F, -1.5F);

        defaultScopeModel[83].addShapeBox(0F, 0F, 0F, 1, 3, 3, 0F, 0.0F, -0.8F, 0.1F, 0.0F, -0.8F, 0.1F, 0.0F, -0.8F, 0.1F, 0.0F, -0.8F, 0.1F, 0.0F, -0.8F, 0.1F, 0.0F, -0.8F, 0.1F, 0.0F, -0.8F, 0.1F, 0.0F, -0.8F, 0.1F); // Import
        defaultScopeModel[83].setRotationPoint(4F, -15F, -1.5F);

        defaultScopeModel[84].addShapeBox(0F, 0F, 0F, 1, 3, 3, 0F, 0.0F, -2.2F, 0.1F, 0.0F, -2.2F, 0.1F, 0.0F, -2.2F, 0.1F, 0.0F, -2.2F, 0.1F, 0.0F, 0.1F, -0.8F, 0.0F, 0.1F, -0.8F, 0.0F, 0.1F, -0.8F, 0.0F, 0.1F, -0.8F); // Import
        defaultScopeModel[84].setRotationPoint(4F, -15F, -1.5F);

        defaultScopeModel[85].addShapeBox(0F, 0F, 0F, 1, 3, 3, 0F, 0.0F, 0.1F, -0.8F, 0.0F, 0.1F, -0.8F, 0.0F, 0.1F, -0.8F, 0.0F, 0.1F, -0.8F, 0.0F, -2.2F, 0.1F, 0.0F, -2.2F, 0.1F, 0.0F, -2.2F, 0.1F, 0.0F, -2.2F, 0.1F); // Import
        defaultScopeModel[85].setRotationPoint(4F, -15F, -1.5F);

        defaultScopeModel[86].addShapeBox(0F, 0F, 0F, 1, 3, 3, 0F, 0.0F, -0.8F, 0.1F, 0.0F, -0.8F, 0.1F, 0.0F, -0.8F, 0.1F, 0.0F, -0.8F, 0.1F, 0.0F, -0.8F, 0.1F, 0.0F, -0.8F, 0.1F, 0.0F, -0.8F, 0.1F, 0.0F, -0.8F, 0.1F); // Import
        defaultScopeModel[86].setRotationPoint(-4.9F, -15F, -1.5F);

        defaultScopeModel[87].addShapeBox(0F, 0F, 0F, 1, 3, 3, 0F, 0.0F, -2.2F, 0.1F, 0.0F, -2.2F, 0.1F, 0.0F, -2.2F, 0.1F, 0.0F, -2.2F, 0.1F, 0.0F, 0.1F, -0.8F, 0.0F, 0.1F, -0.8F, 0.0F, 0.1F, -0.8F, 0.0F, 0.1F, -0.8F); // Import
        defaultScopeModel[87].setRotationPoint(-4.9F, -15F, -1.5F);

        defaultScopeModel[88].addShapeBox(0F, 0F, 0F, 1, 3, 3, 0F, 0.0F, 0.1F, -0.8F, 0.0F, 0.1F, -0.8F, 0.0F, 0.1F, -0.8F, 0.0F, 0.1F, -0.8F, 0.0F, -2.2F, 0.1F, 0.0F, -2.2F, 0.1F, 0.0F, -2.2F, 0.1F, 0.0F, -2.2F, 0.1F); // Import
        defaultScopeModel[88].setRotationPoint(-4.9F, -15F, -1.5F);

        defaultScopeModel[89].addShapeBox(0F, 0F, 0F, 1, 3, 3, 0F, 0.0F, -2.3F, 0.3F, 0.0F, -2.3F, 0.3F, 0.0F, -2.3F, 0.3F, 0.0F, -2.3F, 0.3F, 0.0F, 0.3F, -0.7F, 0.0F, 0.3F, -0.7F, 0.0F, 0.3F, -0.7F, 0.0F, 0.3F, -0.7F); // Import
        defaultScopeModel[89].setRotationPoint(-5.6F, -15F, -1.5F);

        defaultScopeModel[90].addShapeBox(0F, 0F, 0F, 1, 3, 3, 0F, 0.0F, -0.7F, 0.3F, 0.0F, -0.7F, 0.3F, 0.0F, -0.7F, 0.3F, 0.0F, -0.7F, 0.3F, 0.0F, -0.7F, 0.3F, 0.0F, -0.7F, 0.3F, 0.0F, -0.7F, 0.3F, 0.0F, -0.7F, 0.3F); // Import
        defaultScopeModel[90].setRotationPoint(-5.6F, -15F, -1.5F);

        defaultScopeModel[91].addShapeBox(0F, 0F, 0F, 1, 3, 3, 0F, 0.0F, 0.3F, -0.7F, 0.0F, 0.3F, -0.7F, 0.0F, 0.3F, -0.7F, 0.0F, 0.3F, -0.7F, 0.0F, -2.3F, 0.3F, 0.0F, -2.3F, 0.3F, 0.0F, -2.3F, 0.3F, 0.0F, -2.3F, 0.3F); // Import
        defaultScopeModel[91].setRotationPoint(-5.6F, -15F, -1.5F);

        defaultScopeModel[92].addShapeBox(0F, 0F, 0F, 17, 1, 2, 0F, 0.0F, 0.0F, 0.3F, -12.0F, 0.0F, 0.3F, -12.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F, 0.0F, -0.6F, 0.5F, -12.0F, -0.6F, 0.5F, -12.0F, -0.6F, 0.5F, 0.0F, -0.6F, 0.5F); // Import
        defaultScopeModel[92].setRotationPoint(-3.6F, -15F, -1F);

        defaultScopeModel[93].addShapeBox(0F, 0F, 0F, 17, 1, 1, 0F, 0.0F, 0.6F, 1.0F, -12.0F, 0.6F, 1.0F, -12.0F, 0.6F, 1.0F, 0.0F, 0.6F, 1.0F, 0.0F, 0.6F, 1.0F, -12.0F, 0.6F, 1.0F, -12.0F, 0.6F, 1.0F, 0.0F, 0.6F, 1.0F); // Import
        defaultScopeModel[93].setRotationPoint(-3.6F, -14F, -0.5F);

        defaultScopeModel[94].addShapeBox(0F, 0F, 0F, 1, 3, 3, 0F, 0.0F, -0.8F, 0.1F, 0.0F, -0.8F, 0.1F, 0.0F, -0.8F, 0.1F, 0.0F, -0.8F, 0.1F, 0.0F, -0.8F, 0.1F, 0.0F, -0.8F, 0.1F, 0.0F, -0.8F, 0.1F, 0.0F, -0.8F, 0.1F); // Import
        defaultScopeModel[94].setRotationPoint(1.7F, -15F, -1.5F);

        defaultScopeModel[95].addShapeBox(0F, 0F, 0F, 1, 3, 3, 0F, 0.0F, -2.2F, 0.1F, 0.0F, -2.2F, 0.1F, 0.0F, -2.2F, 0.1F, 0.0F, -2.2F, 0.1F, 0.0F, 0.1F, -0.8F, 0.0F, 0.1F, -0.8F, 0.0F, 0.1F, -0.8F, 0.0F, 0.1F, -0.8F); // Import
        defaultScopeModel[95].setRotationPoint(1.7F, -15F, -1.5F);

        defaultScopeModel[96].addShapeBox(0F, 0F, 0F, 1, 3, 3, 0F, 0.0F, 0.1F, -0.8F, 0.0F, 0.1F, -0.8F, 0.0F, 0.1F, -0.8F, 0.0F, 0.1F, -0.8F, 0.0F, -2.2F, 0.1F, 0.0F, -2.2F, 0.1F, 0.0F, -2.2F, 0.1F, 0.0F, -2.2F, 0.1F); // Import
        defaultScopeModel[96].setRotationPoint(1.7F, -15F, -1.5F);

        defaultScopeModel[97].addShapeBox(0F, 0F, 0F, 16, 1, 2, 0F, 0.0F, 0.0F, -0.4F, -12.0F, 0.0F, -0.4F, -12.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, -0.1F, 0.5F, -12.0F, -0.1F, 0.5F, -12.0F, -0.1F, 0.5F, 0.0F, -0.1F, 0.5F); // Import
        defaultScopeModel[97].setRotationPoint(-9F, -15F, -1F);

        defaultScopeModel[98].addShapeBox(0F, 0F, 0F, 16, 1, 1, 0F, 0.0F, 0.1F, 1.0F, -12.0F, 0.1F, 1.0F, -12.0F, 0.1F, 1.0F, 0.0F, 0.1F, 1.0F, 0.0F, 0.1F, 1.0F, -12.0F, 0.1F, 1.0F, -12.0F, 0.1F, 1.0F, 0.0F, 0.1F, 1.0F); // Import
        defaultScopeModel[98].setRotationPoint(-9F, -14F, -0.5F);

        defaultScopeModel[99].addShapeBox(0F, 0F, 0F, 16, 1, 2, 0F, 0.0F, -0.1F, 0.5F, -12.0F, -0.1F, 0.5F, -12.0F, -0.1F, 0.5F, 0.0F, -0.1F, 0.5F, 0.0F, 0.0F, -0.4F, -12.0F, 0.0F, -0.4F, -12.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F); // Import
        defaultScopeModel[99].setRotationPoint(-9F, -13F, -1F);

        defaultScopeModel[100].addShapeBox(0F, 0F, 0F, 17, 1, 2, 0F, 0.0F, -0.6F, 0.5F, -12.0F, -0.6F, 0.5F, -12.0F, -0.6F, 0.5F, 0.0F, -0.6F, 0.5F, 0.0F, 0.0F, 0.3F, -12.0F, 0.0F, 0.3F, -12.0F, 0.0F, 0.3F, 0.0F, 0.0F, 0.3F); // Import
        defaultScopeModel[100].setRotationPoint(-3.6F, -13F, -1F);

        defaultScopeModel[101].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -0.1F, 0.0F, 0.5F, 0.8F, 0.0F, 0.5F, 0.8F, 0.0F, 0.0F, -0.1F, 0.0F, -0.4F, 0.5F, 0.0F, -1.1F, 1.0F, 0.0F, -1.1F, 1.0F, 0.0F, -0.4F, 0.5F); // Import
        defaultScopeModel[101].setRotationPoint(-4.6F, -14.5F, -0.5F);

        defaultScopeModel[102].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.1F, 0.5F, 0.0F, 0.6F, 1.0F, 0.0F, 0.6F, 1.0F, 0.0F, -0.1F, 0.5F, 0.0F, -0.1F, 0.5F, 0.0F, 0.6F, 1.0F, 0.0F, 0.6F, 1.0F, 0.0F, -0.1F, 0.5F); // Import
        defaultScopeModel[102].setRotationPoint(-4.6F, -14F, -0.5F);

        defaultScopeModel[103].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.4F, 0.5F, 0.0F, -1.1F, 1.0F, 0.0F, -1.1F, 1.0F, 0.0F, -0.4F, 0.5F, 0.0F, 0.0F, -0.1F, 0.0F, 0.5F, 0.8F, 0.0F, 0.5F, 0.8F, 0.0F, 0.0F, -0.1F); // Import
        defaultScopeModel[103].setRotationPoint(-4.6F, -13.5F, -0.5F);

        defaultScopeModel[104].addShapeBox(0F, 0F, 0F, 2, 3, 3, 0F, 0.0F, 0.3F, -0.3F, 0.0F, 0.3F, -0.3F, 0.0F, 0.3F, -0.3F, 0.0F, 0.3F, -0.3F, 0.0F, -2.3F, -0.3F, 0.0F, -2.3F, -0.3F, 0.0F, -2.3F, -0.3F, 0.0F, -2.3F, -0.3F); // Import
        defaultScopeModel[104].setRotationPoint(-5.6F, -16F, -1.5F);

        defaultScopeModel[105].addShapeBox(0F, 0F, 0F, 2, 3, 3, 0F, 0.0F, 0.6F, -0.6F, 0.0F, 0.8F, -0.6F, 0.0F, 0.8F, -0.6F, 0.0F, 0.6F, -0.6F, 0.0F, -3.3F, -0.3F, 0.0F, -3.3F, -0.3F, 0.0F, -3.3F, -0.3F, 0.0F, -3.3F, -0.3F); // Import
        defaultScopeModel[105].setRotationPoint(-5.6F, -16F, -1.5F);

        defaultScopeModel[106].addShapeBox(0F, 0F, 0F, 7, 3, 3, 0F, 0.0F, 0.3F, -0.4F, 0.0F, 0.3F, -0.4F, 0.0F, 0.3F, -0.4F, 0.0F, 0.3F, -0.4F, 0.0F, -2.1F, -0.4F, 0.0F, -2.1F, -0.4F, 0.0F, -2.1F, -0.4F, 0.0F, -2.1F, -0.4F); // Import
        defaultScopeModel[106].setRotationPoint(-4.6F, -16F, -1.5F);

        defaultScopeModel[107].addShapeBox(0F, 0F, 0F, 2, 3, 3, 0F, 0.0F, 0.3F, -0.3F, 0.0F, 0.3F, -0.3F, 0.0F, 0.3F, -0.3F, 0.0F, 0.3F, -0.3F, 0.0F, -2.3F, -0.3F, 0.0F, -2.3F, -0.3F, 0.0F, -2.3F, -0.3F, 0.0F, -2.3F, -0.3F); // Import
        defaultScopeModel[107].setRotationPoint(1.4F, -16F, -1.5F);

        defaultScopeModel[108].addShapeBox(0F, 0F, 0F, 7, 3, 3, 0F, 0.0F, 0.8F, -0.5F, -0.9F, 0.8F, -0.5F, -0.9F, 0.8F, -0.5F, 0.0F, 0.8F, -0.5F, 0.0F, -3.3F, -0.3F, 0.0F, -3.3F, -0.3F, 0.0F, -3.3F, -0.3F, 0.0F, -3.3F, -0.3F); // Import
        defaultScopeModel[108].setRotationPoint(-3.6F, -16F, -1.5F);

        defaultScopeModel[109].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.5F, 0.8F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.5F, 0.8F, 0.0F, -1.1F, 1.0F, 0.0F, -0.4F, 0.5F, 0.0F, -0.4F, 0.5F, 0.0F, -1.1F, 1.0F); // Import
        defaultScopeModel[109].setRotationPoint(1.4F, -14.5F, -0.5F);

        defaultScopeModel[110].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.6F, 1.0F, 0.0F, -0.1F, 0.5F, 0.0F, -0.1F, 0.5F, 0.0F, 0.6F, 1.0F, 0.0F, 0.6F, 1.0F, 0.0F, -0.1F, 0.5F, 0.0F, -0.1F, 0.5F, 0.0F, 0.6F, 1.0F); // Import
        defaultScopeModel[110].setRotationPoint(1.4F, -14F, -0.5F);

        defaultScopeModel[111].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -1.1F, 1.0F, 0.0F, -0.4F, 0.5F, 0.0F, -0.4F, 0.5F, 0.0F, -1.1F, 1.0F, 0.0F, 0.5F, 0.8F, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, -0.1F, 0.0F, 0.5F, 0.8F); // Import
        defaultScopeModel[111].setRotationPoint(1.4F, -13.5F, -0.5F);

        defaultScopeModel[112].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F); // Import
        defaultScopeModel[112].setRotationPoint(16F, -17.3F, -0.5F);

        defaultScopeModel[113].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F); // Import
        defaultScopeModel[113].setRotationPoint(17F, -17.3F, -0.5F);

        defaultScopeModel[114].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F); // Import
        defaultScopeModel[114].setRotationPoint(18F, -17.3F, -0.5F);

        defaultScopeModel[115].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F); // Import
        defaultScopeModel[115].setRotationPoint(19F, -17.3F, -0.5F);

        defaultScopeModel[116].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F); // Import
        defaultScopeModel[116].setRotationPoint(20F, -17.3F, -0.5F);

        defaultScopeModel[117].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F); // Import
        defaultScopeModel[117].setRotationPoint(23F, -17.3F, -0.5F);

        defaultScopeModel[118].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, -0.8F, 0.0F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F, -0.25F, 0.0F, 0.2F); // Import
        defaultScopeModel[118].setRotationPoint(24F, -17.3F, -0.5F);

        defaultScopeModel[119].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, -0.5F, -0.2F, 0.2F, -0.5F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, -0.5F, -0.2F, 0.2F); // Import
        defaultScopeModel[119].setRotationPoint(-2F, -14.5F, 0.5F);

        defaultScopeModel[120].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, -0.5F, -0.2F, 0.2F, -0.5F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, -0.5F, -0.2F, 0.2F); // Import
        defaultScopeModel[120].setRotationPoint(-3F, -13.5F, 0.5F);

        defaultScopeModel[121].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, -0.5F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F); // Import
        defaultScopeModel[121].setRotationPoint(0F, -16.3F, -1.5F);

        defaultScopeModel[122].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, -0.5F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, -0.5F, -0.2F, -0.2F); // Import
        defaultScopeModel[122].setRotationPoint(-1F, -16.3F, -1.5F);

        defaultScopeModel[123].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, -0.5F, -0.2F, 0.2F, -0.5F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, -0.5F, -0.2F, 0.2F); // Import
        defaultScopeModel[123].setRotationPoint(-1F, -13.5F, 0.5F);

        defaultScopeModel[124].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.5F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, -0.5F, -0.2F, 0.2F, -0.5F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, -0.5F, -0.2F, 0.2F); // Import
        defaultScopeModel[124].setRotationPoint(-3F, -14.5F, -1.5F);

        defaultScopeModel[125].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.5F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, -0.5F, -0.2F, 0.2F, -0.5F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, -0.5F, -0.2F, 0.2F); // Import
        defaultScopeModel[125].setRotationPoint(-3F, -13.5F, -1.5F);

        defaultScopeModel[126].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, -0.5F, -0.2F, 0.2F, -0.5F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, 0.0F, -0.2F, 0.2F, -0.5F, -0.2F, 0.2F); // Import
        defaultScopeModel[126].setRotationPoint(0F, -14.5F, -1.5F);

        defaultScopeModel[127].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.5F, -0.2F, -0.1F, 0.0F, -0.2F, -0.1F, 0.0F, -0.2F, 0.2F, -0.5F, -0.2F, 0.2F, -0.5F, -0.2F, -0.1F, 0.0F, -0.2F, -0.1F, 0.0F, -0.2F, 0.2F, -0.5F, -0.2F, 0.2F); // Import
        defaultScopeModel[127].setRotationPoint(-4F, -16.3F, -1.5F);


        defaultGripModel = new ModelRendererTurbo[10];
        defaultGripModel[0] = new ModelRendererTurbo(this, 545, 9, textureX, textureY); // Import
        defaultGripModel[1] = new ModelRendererTurbo(this, 553, 9, textureX, textureY); // Import
        defaultGripModel[2] = new ModelRendererTurbo(this, 561, 9, textureX, textureY); // Import
        defaultGripModel[3] = new ModelRendererTurbo(this, 569, 9, textureX, textureY); // Import
        defaultGripModel[4] = new ModelRendererTurbo(this, 577, 9, textureX, textureY); // Import
        defaultGripModel[5] = new ModelRendererTurbo(this, 593, 9, textureX, textureY); // Import
        defaultGripModel[6] = new ModelRendererTurbo(this, 601, 9, textureX, textureY); // Import
        defaultGripModel[7] = new ModelRendererTurbo(this, 609, 9, textureX, textureY); // Import
        defaultGripModel[8] = new ModelRendererTurbo(this, 617, 9, textureX, textureY); // Import
        defaultGripModel[9] = new ModelRendererTurbo(this, 625, 9, textureX, textureY); // Import

        defaultGripModel[0].addBox(0F, 0F, 0F, 1, 4, 1, 0F); // Import
        defaultGripModel[0].setRotationPoint(53.5F, -8F, 2F);
        defaultGripModel[0].rotateAngleX = 0.03490659F;
        defaultGripModel[0].rotateAngleZ = -1.27409035F;

        defaultGripModel[1].addShapeBox(0F, 2F, 0F, 1, 15, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F); // Import
        defaultGripModel[1].setRotationPoint(53.5F, -8F, 2F);
        defaultGripModel[1].rotateAngleX = 0.03490659F;
        defaultGripModel[1].rotateAngleZ = -1.27409035F;

        defaultGripModel[2].addShapeBox(0F, 4F, 0F, 1, 13, 1, 0F, -0.15F, 0.0F, -0.4F, -0.15F, 0.0F, -0.4F, -0.15F, 0.0F, -0.25F, -0.15F, 0.0F, -0.25F, -0.15F, 0.0F, -0.4F, -0.15F, 0.0F, -0.4F, -0.15F, 0.0F, -0.25F, -0.15F, 0.0F, -0.25F); // Import
        defaultGripModel[2].setRotationPoint(53.5F, -8F, 2F);
        defaultGripModel[2].rotateAngleX = 0.03490659F;
        defaultGripModel[2].rotateAngleZ = -1.27409035F;

        defaultGripModel[3].addShapeBox(0F, 17F, 0F, 1, 3, 1, 0F, -0.2F, 0.0F, -0.1F, -0.2F, 0.0F, -0.1F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.1F, -0.2F, 0.0F, -0.1F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F); // Import
        defaultGripModel[3].setRotationPoint(53.5F, -8F, 2F);
        defaultGripModel[3].rotateAngleX = 0.03490659F;
        defaultGripModel[3].rotateAngleZ = -1.27409035F;

        defaultGripModel[4].addShapeBox(-0.5F, 20F, -0.5F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F); // Import
        defaultGripModel[4].setRotationPoint(53.5F, -8F, 2F);
        defaultGripModel[4].rotateAngleX = 0.03490659F;
        defaultGripModel[4].rotateAngleZ = -1.27409035F;

        defaultGripModel[5].addBox(0F, 0F, -1F, 1, 4, 1, 0F); // Import
        defaultGripModel[5].setRotationPoint(53.5F, -8F, -2F);
        defaultGripModel[5].rotateAngleX = -0.03490659F;
        defaultGripModel[5].rotateAngleZ = -1.27409035F;

        defaultGripModel[6].addShapeBox(0F, 2F, -1F, 1, 15, 1, 0F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultGripModel[6].setRotationPoint(53.5F, -8F, -2F);
        defaultGripModel[6].rotateAngleX = -0.03490659F;
        defaultGripModel[6].rotateAngleZ = -1.27409035F;

        defaultGripModel[7].addShapeBox(0F, 4F, -1F, 1, 13, 1, 0F, -0.15F, 0.0F, -0.25F, -0.15F, 0.0F, -0.25F, -0.15F, 0.0F, -0.4F, -0.15F, 0.0F, -0.4F, -0.15F, 0.0F, -0.25F, -0.15F, 0.0F, -0.25F, -0.15F, 0.0F, -0.4F, -0.15F, 0.0F, -0.4F); // Import
        defaultGripModel[7].setRotationPoint(53.5F, -8F, -2F);
        defaultGripModel[7].rotateAngleX = -0.03490659F;
        defaultGripModel[7].rotateAngleZ = -1.27409035F;

        defaultGripModel[8].addShapeBox(0F, 17F, -1F, 1, 3, 1, 0F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.1F, -0.2F, 0.0F, -0.1F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.4F, -0.2F, 0.0F, -0.1F, -0.2F, 0.0F, -0.1F); // Import
        defaultGripModel[8].setRotationPoint(53.5F, -8F, -2F);
        defaultGripModel[8].rotateAngleX = -0.03490659F;
        defaultGripModel[8].rotateAngleZ = -1.27409035F;

        defaultGripModel[9].addShapeBox(-0.5F, 20F, -1.5F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F, 0.0F, -0.6F, 0.0F); // Import
        defaultGripModel[9].setRotationPoint(53.5F, -8F, -2F);
        defaultGripModel[9].rotateAngleX = -0.03490659F;
        defaultGripModel[9].rotateAngleZ = -1.27409035F;


        ammoModel = new ModelRendererTurbo[6];
        ammoModel[0] = new ModelRendererTurbo(this, 697, 1, textureX, textureY); // Import
        ammoModel[1] = new ModelRendererTurbo(this, 705, 1, textureX, textureY); // Import
        ammoModel[2] = new ModelRendererTurbo(this, 657, 17, textureX, textureY); // Import
        ammoModel[3] = new ModelRendererTurbo(this, 593, 17, textureX, textureY); // Import
        ammoModel[4] = new ModelRendererTurbo(this, 761, 17, textureX, textureY); // Import
        ammoModel[5] = new ModelRendererTurbo(this, 769, 17, textureX, textureY); // Import

        ammoModel[0].addShapeBox(0F, 0F, 0F, 1, 10, 2, 0F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F); // Import
        ammoModel[0].setRotationPoint(13F, -5.5F, -1F);

        ammoModel[1].addShapeBox(0F, 0F, 0F, 10, 10, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        ammoModel[1].setRotationPoint(4F, -5.5F, -1F);

        ammoModel[2].addShapeBox(0F, 0F, 0F, 2, 10, 2, 0F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.2F, 0.2F, 0.0F, 0.1F, 0.2F, 0.0F, 0.1F, 0.2F, 0.0F, 0.2F, 0.2F); // Import
        ammoModel[2].setRotationPoint(8F, -5.5F, -1F);

        ammoModel[3].addShapeBox(0F, 0F, 0F, 1, 10, 2, 0F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.4F, 0.2F, 0.0F, 0.3F, 0.2F, 0.0F, 0.3F, 0.2F, 0.0F, 0.4F, 0.2F); // Import
        ammoModel[3].setRotationPoint(6F, -5.5F, -1F);

        ammoModel[4].addShapeBox(0F, 0F, 0F, 1, 10, 2, 0F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.1F, 0.2F, 0.0F, 0.1F, 0.2F, 0.0F, 0.1F, 0.2F, 0.0F, 0.1F, 0.2F); // Import
        ammoModel[4].setRotationPoint(11F, -5.5F, -1F);

        ammoModel[5].addShapeBox(0F, 0F, 0F, 1, 10, 2, 0F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.0F, 0.2F, 0.0F, 0.5F, 0.2F, 0.0F, 0.4F, 0.2F, 0.0F, 0.4F, 0.2F, 0.0F, 0.5F, 0.2F); // Import
        ammoModel[5].setRotationPoint(4F, -5.5F, -1F);


        pumpModel = new ModelRendererTurbo[13];
        pumpModel[0] = new ModelRendererTurbo(this, 361, 1, textureX, textureY); // Import
        pumpModel[1] = new ModelRendererTurbo(this, 377, 1, textureX, textureY); // Import
        pumpModel[2] = new ModelRendererTurbo(this, 385, 1, textureX, textureY); // Import
        pumpModel[3] = new ModelRendererTurbo(this, 393, 1, textureX, textureY); // Import
        pumpModel[4] = new ModelRendererTurbo(this, 401, 1, textureX, textureY); // Import
        pumpModel[5] = new ModelRendererTurbo(this, 89, 1, textureX, textureY); // Import
        pumpModel[6] = new ModelRendererTurbo(this, 465, 1, textureX, textureY); // Import
        pumpModel[7] = new ModelRendererTurbo(this, 473, 1, textureX, textureY); // Import
        pumpModel[8] = new ModelRendererTurbo(this, 481, 1, textureX, textureY); // Import
        pumpModel[9] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        pumpModel[10] = new ModelRendererTurbo(this, 73, 17, textureX, textureY); // Import
        pumpModel[11] = new ModelRendererTurbo(this, 145, 17, textureX, textureY); // Import
        pumpModel[12] = new ModelRendererTurbo(this, 393, 9, textureX, textureY); // Import

        pumpModel[0].addShapeBox(0F, -2F, 0F, 3, 2, 3, 0F, -0.2F, -0.2F, -0.8F, 0.0F, -0.2F, -0.8F, 0.0F, -0.2F, -0.8F, -0.2F, -0.2F, -0.8F, -0.2F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, 0.0F, 0.0F, -0.8F, -0.2F, 0.0F, -0.8F); // Import
        pumpModel[0].setRotationPoint(-5F, -8F, -1.5F);

        pumpModel[1].addBox(0F, 0F, -0.5F, 1, 2, 1, 0F); // Import
        pumpModel[1].setRotationPoint(-5F, -7.75F, -3.1F);
        pumpModel[1].rotateAngleX = -0.55850536F;

        pumpModel[2].addShapeBox(-0.5F, 2F, -0.5F, 2, 6, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F); // Import
        pumpModel[2].setRotationPoint(-5F, -7.75F, -3.1F);
        pumpModel[2].rotateAngleX = -0.55850536F;

        pumpModel[3].addShapeBox(-0.5F, 2F, 0.5F, 2, 6, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, -0.5F, -0.7F, -0.5F, -0.5F, -0.7F, -0.5F); // Import
        pumpModel[3].setRotationPoint(-5F, -7.75F, -3.1F);
        pumpModel[3].rotateAngleX = -0.55850536F;

        pumpModel[4].addShapeBox(-0.5F, 2F, -1.5F, 2, 6, 1, 0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.7F, -0.5F, -0.5F, -0.7F, -0.5F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F); // Import
        pumpModel[4].setRotationPoint(-5F, -7.75F, -3.1F);
        pumpModel[4].rotateAngleX = -0.55850536F;

        pumpModel[5].addBox(0F, 0F, 0F, 1, 1, 5, 0F); // Import
        pumpModel[5].setRotationPoint(-5F, -8F, -3.5F);

        pumpModel[6].addShapeBox(-0.5F, 1.7F, -0.5F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F); // Import
        pumpModel[6].setRotationPoint(-5F, -7.75F, -3.1F);
        pumpModel[6].rotateAngleX = -0.55850536F;

        pumpModel[7].addShapeBox(-0.5F, 1.7F, 0.5F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F, -0.5F, -0.7F, -0.5F, -0.5F, -0.7F, -0.5F); // Import
        pumpModel[7].setRotationPoint(-5F, -7.75F, -3.1F);
        pumpModel[7].rotateAngleX = -0.55850536F;

        pumpModel[8].addShapeBox(-0.5F, 1.7F, -1.5F, 2, 1, 1, 0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.7F, -0.5F, -0.5F, -0.7F, -0.5F, 0.0F, -0.7F, 0.0F, 0.0F, -0.7F, 0.0F); // Import
        pumpModel[8].setRotationPoint(-5F, -7.75F, -3.1F);
        pumpModel[8].rotateAngleX = -0.55850536F;

        pumpModel[9].addShapeBox(0F, 0F, 0F, 31, 1, 2, 0F, 0.0F, 0.0F, -0.4F, -12.0F, 0.0F, -0.4F, -12.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F, 0.0F, -0.1F, 0.5F, -12.0F, -0.1F, 0.5F, -12.0F, -0.1F, 0.5F, 0.0F, -0.1F, 0.5F); // Import
        pumpModel[9].setRotationPoint(-4.5F, -9F, -1F);

        pumpModel[10].addShapeBox(0F, 0F, 0F, 31, 1, 1, 0F, 0.0F, 0.1F, 1.0F, -12.0F, 0.1F, 1.0F, -12.0F, 0.1F, 1.0F, 0.0F, 0.1F, 1.0F, 0.0F, 0.1F, 1.0F, -12.0F, 0.1F, 1.0F, -12.0F, 0.1F, 1.0F, 0.0F, 0.1F, 1.0F); // Import
        pumpModel[10].setRotationPoint(-4.5F, -8F, -0.5F);

        pumpModel[11].addShapeBox(0F, 0F, 0F, 31, 1, 2, 0F, 0.0F, -0.1F, 0.5F, -12.0F, -0.1F, 0.5F, -12.0F, -0.1F, 0.5F, 0.0F, -0.1F, 0.5F, 0.0F, 0.0F, -0.4F, -12.0F, 0.0F, -0.4F, -12.0F, 0.0F, -0.4F, 0.0F, 0.0F, -0.4F); // Import
        pumpModel[11].setRotationPoint(-4.5F, -7F, -1F);

        pumpModel[12].addShapeBox(0F, -2F, 0F, 1, 4, 3, 0F, 0.0F, -1.1F, -0.9F, 0.0F, -1.1F, -0.9F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.4F, 0.0F, -0.5F, -0.9F, 0.0F, -0.5F, -0.9F, 0.0F, -0.5F, -0.4F, 0.0F, -0.5F, -0.4F); // Import
        pumpModel[12].setRotationPoint(-3F, -8F, -3.5F);


        barrelAttachPoint = new Vector3f(78.5F / 16F, 10.3F / 16F, 0F / 16F);
        gadgetAttachPoint = new Vector3f(28F / 16F, 10F / 16F, -2.3F / 16F);
        scopeAttachPoint = new Vector3f(4F / 16F, 13.3F / 16F, 0F / 16F);
        pumpHandlePoint = new Vector3f(0F, 13.3F / 16F, 0F);

        rightHandAmmo = false;
        leftHandAmmo = true;
        leftArmPos = new Vector3f(0.17F, -0.5F, 0.0F);
        leftArmRot = new Vector3f(80.0F, 55.0F, 10.0F);
        leftArmReloadPos = new Vector3f(-0.13F, -0.6F, 0.05F);
        leftArmReloadRot = new Vector3f(80.0F, 60.0F, 0.0F);
        rightArmPos = new Vector3f(0.255F, -0.56F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmReloadPos = new Vector3f(0.255F, -0.56F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.5D, 0.75D);
        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        hasArms = true;
        hasFlash = true;
        animationType = EnumAnimationType.CUSTOM;
        rotateGunHorizontal = 15.0F;
        tiltGun = 30.0F;
        translateGun = new Vector3f(0.0F, -0.0625F, -0.1875F);
        translateClip = new Vector3f(0.0F, -0.625F, 0.0F);
        pumpDelayAfterReload = 65;
        pumpDelay = 10;
        pumpTime = 28;
        pumpHandleDistance = 0.5F;
        chargeHandleDistance = 0.5F;
        chargeDelay = 10;
        chargeDelayAfterReload = 60;
        chargeTime = 28;
        rightArmChargePos = new Vector3f(-0.0F, -0.5F, 0.13F);
        rightArmChargeRot = new Vector3f(-0.0F, 0.0F, -70.0F);
        chargeModifier = new Vector3f(16.0F, 8.0F, 4.0F);
        rightHandBolt = true;
        translateAll(-3.5F, -2.8F, 0.0F);

        //修正模型位移
        Vector3f vec3 = new Vector3f(5F, 3F, 0F);
        translateAll(vec3.x, -vec3.y, vec3.z);
        Vector3f attVec = new Vector3f(vec3.x / 16F, vec3.y / 16F, vec3.z / 16F);
        barrelAttachPoint = Vector3f.add(barrelAttachPoint, attVec, null);
        gadgetAttachPoint = Vector3f.add(gadgetAttachPoint, attVec, null);
        scopeAttachPoint = Vector3f.add(scopeAttachPoint, attVec, null);
        gripAttachPoint = Vector3f.add(gripAttachPoint, attVec, null);
        stockAttachPoint = Vector3f.add(stockAttachPoint, attVec, null);
        pumpAttachPoint = Vector3f.add(pumpAttachPoint, attVec, null);
        zoomOffsetY = -0.12F;

        gunOffset = 1.15F;

        hasFlash = true;
        flashScale = 4F;
        muzzleFlashPoint = new Vector3f(
                barrelAttachPoint.x / flashScale,
                barrelAttachPoint.y / flashScale,
                barrelAttachPoint.z / flashScale
        );

        flipAll();
    }
}